Economy
- Monster loot: these items now sell for 14% to 63% more at Marinus: rodent meat, rodent ears, desertic meat, scorpion stinger, cobra tail, pelvis bone, skull, dirty eye and beholder tentacle. Overall, every loot got a significant buff.
- Gathering: every gathering got a big buff in the value of its items, some stronger than others according to how dangerous each one is.
- Recycling: items with attributes and refine now give more scrap. Resonant items now give 5x their required skill in scrap.
- Economy logs: a large logging system now follows the game's economy. Data from many aspects and events is collected to help the team find the best way to balance the sources that create gold and the ones that burn it.
Guilds and Prystals
- Prystals: they now make gold according to the number of active members of the dominant guild (2 h of hunting or gathering a day, in the guild for 7 days or more), up to 30% of all the gold the city made the week before.
- Guild level up: a full experience bar no longer levels the guild by itself. Members stop donating and the leader or a vice pays the level up with the new arrow next to the bar.
- Scrap upkeep: a new way of calculating the scrap used by each side (Prystals and city acquisitions) was made. It needs 7 days of data and starts by itself after that.
Crafting
- Lizard sets: each piece needs 1 base item instead of 5.
- Aurora Bracelet: now 10 stone bars, 10 banana oils and 10 strange stones.
- Woodcutting: 1 plank makes 2 small planks. Arrows and bolts take 1 small plank and 2 sharp stones and make 100.
- Taxes: a craft's tax goes to the city of the table used (ready for future cities).
Fixes
- Monsters no longer attack the Wanted Board bots; they still fight the Aurora Guards and Sentinels.
- Rifts go back to their original map when they end (a trap pushed onto the entrance killed the next player).
- The Shift tooltip opens on the item icons of the new windows (Desktop).
- A full guild bar shows 100%.
