Erebos v0.20.0
Major update: new sprites and UI, AI Players and AI NPCs, economy rebalance, Share Loot, new shielding, Magic Resistance, cooldowns, new skill curves and much more.
Good morning! Last night we put the server into maintenance to upload the big update patch that goes live today.
Today at 8 PM, we will reopen the server with everything we have been working on over the last few days. Since some of these systems are closely tied to each other, we had to hold the updates back and release them all at once.
The number of changes is huge (more than 500 items), so this post sums up the main ones:
🎨 Sprites and Interface
- The vast majority of the game's sprites has been redone, and the ones that haven't been yet will be.
- The Erebos project aims to create an experience completely different from what other servers based on the Tibia engine offer. We don't want to be just one more among hundreds of projects with the same proposal. Besides all the unique systems we have already built and the ones still to come, the change in the graphics is an extremely important step towards that, so we have already started this journey, which is long but necessary. With that in mind, more than 95% of the graphics have been redone, and the rest is still being reworked.
- Almost every UI window has been redone with a more modern and pleasant look, as part of building the Erebos project's visual identity.
🤖 AI Systems
- This update brings what may be the most unique system we have offered so far: players and NPCs mostly controlled by AI.
- NPCs no longer work only with pre-defined keywords: they really interact and talk with players about the world of Erebos, and may even let valuable secrets slip, depending on where the conversation goes.
- AI-controlled characters now actually play the game and live alongside the players day to day. It is a highly complex system that covers almost every part of the game (combat, market, rifts, forts, world bosses, chat with players, party, professions, craft, PvP, etc.).
- How the AI Players work: they are all commanded by an AI Brain, which decides what each one does.
- It sends each character to hunts that match its strength and works out the supply for each trip from the history of that hunt.
- Each AI Player has a profession, and they depend on each other for the resources they need. That is why they actively use the Market to sell and buy materials and equipment.
- They organize groups for rifts and events, and players can also invite them to explore the game or do a specific piece of content, such as hunting in a group, killing a boss or doing a rift.
- Each one's behavior changes with the conditions, the strength, the context and the personality of each bot, so expect all kinds of situations when you interact with them!
- This system still has many points to improve and learns more about the game every day, so we ask you to be kind to these new players, as you would be with a child learning to play.
- We have a set of very interesting systems planned for the AI Players. The idea is to keep growing this system until it becomes an extremely important part of the ecosystem of the world of Erebos.
💰 Economy
- These adjustments were made a few days ago, but they are worth making official: we did a first rebalance of the player economy, with a deep review of the prices of the Mayor's acquisitions and of the gold the Prystals generate.
- Now comes the complement to that rebalance: the price of every loot has been reviewed (most of them got a higher NPC value). This covers both monster loot and gathering materials, balancing the hunt × gathering relation more precisely, according to our view after all the data collected during the beta.
👥 Party
- A new Share Loot option: when a group member takes an item from a monster's corpse, any player within a certain range may receive it (the split is random).
⚔️ Combat and Spells
New Shielding
The shielding system has been reworked. Shields now have three attributes, which vary from shield to shield:
- Defense: now reduces the damage taken directly, physical or magic. So with a shield of 10 Def, every direct hit is reduced by 10.
- Block Chance & Block Mitigation: after the Defense reduction, there is a chance to block the hit, reducing the damage by the Block Mitigation percentage.
- The shield's total reduction (Defense + Block Mitigation) never goes over 50% of the total damage.
Magic Resistance
- Every monster in the game got a new attribute, next to Armor, that reduces the elemental damage it takes.
Cooldowns
- A new cooldown system for spells has been introduced, with the class specialization system being developed for the continent in mind.
- Each spell has its own cooldown, and some share a cooldown with each other. Every spell in the game, as well as some usable items, applies a 1 s global cooldown.
- The action bar shows the spells' cooldowns. A new, simpler window will be developed for those who don't play with the action bar.
Class Balance
- New level 15 spells for Hunters and Warriors, to balance against the Mystic's Elemental Impetus: Brutal Strike (Warrior) and Ethereal Spear (Hunter) can now be used from level 15.
- The damage gap between the classes has been reviewed to be fairer. The balance still has Mystic > Hunter > Warrior in damage, but in a more controlled and coherent way.
- Strong Haste (celer ingens) has been removed from the Aurora stage. On the continent it will no longer be a Mystic-only spell: it becomes a situational spell with a long cooldown, available to every class.
📈 Skills
- The skill leveling curves have been completely recreated, following the goals of the Erebos classes.
- An important note: none of the starting classes was designed to reach high skill levels. The Aurora monsters themselves were balanced for a skill range of 20 to 35; we just didn't apply that "cap" when the beta opened.
- With the coherence of skill growth after the player changes class on the continent in mind, and since very high skills get in the way of our analysis during the beta, we decided to apply that limit now instead of waiting for the continent.
- That is why every skill has been recalculated to the right range, already on the new curve, and players will find it harder to raise skills from 30 on.
- Magic Level has also been reworked to sit on the same scale as Melee, Distance and Shielding: a Magic Level of 100 is as plausible as for the other skills.
- This does not unbalance the damage, because every formula in the game has also changed to deliver the damage designed for each class.
- Magic Level now trains at the same speed as Melee and Distance when the player keeps spending mana (for example, burning mana with a wand on a training monster).
- A new boost control also came in: Magic Level can no longer be raised by spamming mana potions, since its sister skills (Melee and Distance) have no such trick.
- Along the same lines, Distance now trains at the same speed as Melee (and therefore as Magic Level). In short: if the three classes train for exactly the same time, they will have the same skill, which keeps the classes balanced and every player's effort comparable.
- There is no longer a penalty for training with a shield. With the real learning curves in place, the system itself will control the leveling of each path (DPS / Support) when the continent arrives.
- Training weapons (Training Sword, Spear and Wand) have been added to the NPC Durgan for 1,000 gold each.
🔨 Professions and Craft
- Effort has been reviewed in regeneration and limit.
- The Smithing, Alchemy and Cooking learning curves have been rebalanced and got easier in the early game.
- The price curves for raising a profession skill have been reworked and are now much cheaper at the start, when players have a harder time gathering gold.
- The Scale and Stone set recipes have been made easier, so these items are more accessible on the starting island.
- The number of tries each craft item gives has been reviewed, together with the rework of the learning curves.
- Skill 0 recipes and some auxiliary materials no longer give skill tries (and no longer consume Effort).
🛒 Market
- The Market got a complete rework and many new features.
- Along with the new look, tabs for the latest offers have been created.
- The buy offers feature is now more complete.
📌 Other
- Stamina has been removed from the game; for the launch, an alternative system will be implemented.
- Boots give Speed again.
- Backpacks, Bags and Quivers are now equipment and can have Refine and Attributes.
- The Aurelius boss Raid now isolates the boss in the cemetery and spawns only Skeletons.
- The Scroll of Identification has been split into Tiers, to help new players.
- Some Profession and Item Devotion Tasks have been rebalanced.
- A new emotes system has been implemented and will open to the public soon.
- World Bosses now return to their starting point after 10 minutes without a valid target.
- Many performance and UI adjustments in the Android client.
Erebos v0.10.0
A big balancing update: monster loot and gathering pay more, the Prystals make gold according to the number of active guild members, and guilds pay to level up.
Economy
- Monster loot: these items now sell for 14% to 63% more at Marinus: rodent meat, rodent ears, desertic meat, scorpion stinger, cobra tail, pelvis bone, skull, dirty eye and beholder tentacle. Overall, every loot got a significant buff.
- Gathering: every gathering got a big buff in the value of its items, some stronger than others according to how dangerous each one is.
- Recycling: items with attributes and refine now give more scrap. Resonant items now give 5x their required skill in scrap.
- Economy logs: a large logging system now follows the game's economy. Data from many aspects and events is collected to help the team find the best way to balance the sources that create gold and the ones that burn it.
Guilds and Prystals
- Prystals: they now make gold according to the number of active members of the dominant guild (2 h of hunting or gathering a day, in the guild for 7 days or more), up to 30% of all the gold the city made the week before.
- Guild level up: a full experience bar no longer levels the guild by itself. Members stop donating and the leader or a vice pays the level up with the new arrow next to the bar.
- Scrap upkeep: a new way of calculating the scrap used by each side (Prystals and city acquisitions) was made. It needs 7 days of data and starts by itself after that.
Crafting
- Lizard sets: each piece needs 1 base item instead of 5.
- Aurora Bracelet: now 10 stone bars, 10 banana oils and 10 strange stones.
- Woodcutting: 1 plank makes 2 small planks. Arrows and bolts take 1 small plank and 2 sharp stones and make 100.
- Taxes: a craft's tax goes to the city of the table used (ready for future cities).
Fixes
- Monsters no longer attack the Wanted Board bots; they still fight the Aurora Guards and Sentinels.
- Rifts go back to their original map when they end (a trap pushed onto the entrance killed the next player).
- The Shift tooltip opens on the item icons of the new windows (Desktop).
- A full guild bar shows 100%.
Erebos v0.9.22
Twelve windows redesigned, guild slots that grow with the guild level, a cheaper Prystal buff reroll and the website in Portuguese and Spanish.
New look for the windows
- Weekly Rankings: one window for every category, a podium with the outfits of the top 3 and your own place shown at the bottom.
- Cast System: live casts as cards with the caster's outfit, viewers and time live. Cast Control lists who is watching, with Mute/Unmute and Kick for each viewer.
- Achievements: categories with progress bars, All/Done/Missing filters and cards in two columns.
- Craft Codex: each skill shows your level; search by result or material, an "I can make" filter, and recipes above your level shown dimmed.
- Events: new cards with the boss, level, location and status. The Possible Equipment window was redone too.
- Quest Log: a single window, with the quests on the left and the chosen quest's missions on the right, plus "Show in quest tracker".
- Global Boosters: each booster in its own box, with its parts and the active time. Donations became a table.
- Hotkeys: new list and editor; the object's name shows next to its sprite. The Hotkeys button left the top bar: open it from the inventory panel or with Ctrl+K.
- Task Board: a smaller window that fits phones, new cards with a Start button and the same progress bar. It also opens and updates faster.
- Erebos Shop: category buttons with item counts, the chosen product on top with amount and total, and the products in a grid. Transaction History and Transfer Points were redone.
- Spell List: a new window with Class and Type filters and "Up to my level". It lists only player spells, with Level, Mana, Cooldown and Range, and a description in English, Portuguese or Spanish following your language in Options. It also has its own button on the top bar now.
- Hunt Analyzer: XP Gain, Balance, Damage and Healing show the per-hour value on a second line.
Guilds
- Slots: a guild now starts with 1 slot (the leader) and gets +1 per level. Guilds above their limit keep everyone, but only accept new members when there is room.
- Guild experience: the experience to the next level is a player's experience to that level x (slots + 9).
Prystals
- Buff reroll: rerolling a territory's Prystal buff now costs 5,000 gold (it was 50,000).
Website
- Languages: the website is now in Portuguese and Spanish too. Use the flags at the top right.
Fixes
- The Alchemy tab icon and a few other images did not show in the client.
- Wrapped texts no longer start their last line with a space. On Android this comes with the new APK on the Download page.
- Light Heal Friend showed level 999 in the spell list; it is level 5.
Erebos v0.9.21
Guilds managed in game: ranks, permissions, guild levels and emblems. Plus a new House window, a single Hunt Analyzer and fixes in rifts and the Black Market.
Guilds, managed in game
- Guild window: new Guild button (shield) at the top; on phones, in TopMenu > Systems > Guild. Everything that was done on the website is now done in the game.
- Creating a guild: requires level 20 and 1 Prystal Core, which is used up.
- Guild list: without a guild you see every guild, with its emblem, description, level, members, minimum level and focus (PvE, PvP or both). Search by name, filter by PvE/PvP, and use Apply to ask to join (up to 5 open requests at a time).
- Invites: the Invites button shows the invitations you received. Accepting one declines the others.
- Ranks: leader, vices, member and up to 5 ranks created by the guild. The leader and the vices set the hierarchy of the ranks and what each one can do: invite, kick lower ranks, use the Guild Stash, use the Guild Spoils, extract a Prystal Orb, transport Prystal resources and accept or reject requests. The leader and the vices can always do everything.
- Members tab: emblem, name, leader, guild level and experience, slots and who is online. The leader and the vices change ranks and nicks and kick.
- Requests tab: the requests to join, the invitations sent and a record of who joined, left, was invited or was kicked, and by whom.
- Powergaming tab: time online, hunting and gathering, experience, experience donated and skills of each member, for today, yesterday, 3 days, 7 days or the last month, sorted by any column.
- Settings tab: the guild message (shown when the guild channel opens), description, minimum level to join and focus, plus Leave and Disband.
- Passing the leadership: if the leader is King, the crown goes along.
- Disbanding: the dominated cities and territories are left without an owner, conquests in progress are cancelled and the Guild Stash items go to the leader's depot.
- Guild level: each rank can donate a share of its members' monster experience to the guild (Ranks tab, "Donate"). Slots start at 5, +1 per level. The guild can extract 1 Prystal Orb per day, +1 every 20 levels. Level 10 unlocks the Guild Stash and the emblem on the website.
- For guilds that already exist: the vices can now also use the Guild Spoils and transport resources (before, only the leader). The Guild Stash now requires guild level 10.
- Emblem: with the guild at level 10, the leader uploads the emblem on the guild page of the website (PNG, 128x128). It shows in the game's guild list.
Houses
- New House window with the tabs Overview (rent with taxes, a bar until it is due, your bank balance and for how many days it pays the rent), Access (subowners and guests as lists, with Add and x, showing who is online) and Doors (each door with its picture, position and who can open it).
- Buy Property: buying a house or a plot opens its own window, with the price, the taxes, the rent and your balance.
- Kick from House: opens a window showing which lists the player is removed from.
- Construction: a new look for the construction bar. Fences and railings can be built over a wall or fence on the floor below, without a floor.
Hunt Analyzer
- One window instead of three: XP/h and time to the next level; loot (average and maximum of what NPCs pay), supplies used and balance per hour; damage and healing; monsters killed and items looted; in a party, the Group Analyzer with each member and the Loot Suggestion, which suggests how to split the loot, giving back everyone's supplies first.
Rifts and bosses
- Rift monsters no longer give experience. The experience comes from the reward when the rift is finished.
- The Forgotten Lizards: the elevator levers work again for the next group.
- Fortress Guard: the fire he leaves now goes out, and the arena is clean for the next group.
- Aurelius Spectrum: weaker basic attack, and Spawn Shot and Sqm Flip are rarer. On Aurelius Umbra, the area poison is rarer.
Aurora and the Black Market
- Aurora Guards no longer hit players without a skull, not even when the monster they were fighting dies.
- Black Market: the Aurora Guards' equipment only leaves the stock when a player takes part in the kill. Before, the barrier guards killed by the Darkness monsters emptied the stock.
- Dark island: seen from outside, it is shaded sprite by sprite instead of black squares.
Fabertiles, Devotion and more
- Fabertiles: each offer asks for 2 different items, 1 of each. The large cauldron is now a single piece of furniture (lit and unlit, with rotation), and the 3-piece table was fixed.
- Weekly Devotion ranking: using Devotion Coins no longer counts; only tasks and the hourly online point count.
- Live Cast: an icon on the status bar shows when the cast's +10% experience bonus is active.
- New top icons: Guild (shield), Craft Codex (anvil) and Unjustified Points (dagger).
- Website: the guilds page is now view only, and the forum was removed.
You need to update the client (the launcher does it by itself).
Erebos v0.9.20
Roofs that fit like the classic maps, over 250 pieces of furniture at Fabertiles, furniture you can rotate, a better Construction window on phones and darkness remains from bosses.
Houses and construction
- Roofs remade: the roof is full over what you built on the floor below and turns into the edge by itself on the sides, fitting like the classic maps. Wooden and tiled roofs now have two slopes with the ridge in the middle, in North-South and East-West versions. A roof can only be placed over something built or right next to another roof.
- Upper floors: the plot's green outline also shows on the floor you are editing, and the new option "Show built below" shows in yellow where something is built on the floor below.
- Grass borders: the map's grass borders no longer block building. Walls and columns go over them, and a floor covers the border.
- Sand floor: now plain sand.
- Favorites: tap the star of a piece to show it first in its tab.
- Decor tab: now only pieces fixed on a wall, with new ones: a royal tapestry, three wide paintings (2 sqm of wall), wall furs, a cobra statue, an ornament and feathers. On the floor, a pillar and the skull candle. The pillars and mirrors that were there moved to Fabertiles.
- On phones: the Construction window can be minimized (the -/+ button) to see the map while you build, its width can be changed by dragging its right edge, and the tabs scroll when they do not fit.
- House window: smaller, fits the phone screen, and is now also in the menu under Systems > House.
Fabertiles and furniture
- Catalog: Fabertiles now offers over 250 pieces of furniture: beds, tables, benches, wardrobes, coffins, fountains, wells, carpets, pillows, pictures and tapestries to hang, statues, stones, crystals, instruments, dolls and much more.
- Offers: a new piece every 5 minutes during the Beta, asking for 2 to 3 different items, 3 to 5 of each.
- Furniture of several parts: beds, big tables and fountains come out of the package whole and go back whole with the furniture packer, which now costs 10 gold at Garrick.
- Rotate: many pieces now rotate with the "Rotate" menu, those of several parts included.
- Room: a package only opens if the furniture fits, and a piece only rotates if its new position fits.
- Small items: pillows, dolls, pictures and tapestries to hang come straight to your inventory, without a package. To hang one, drag it onto a wall of your house.
- Drink casks: the ones bought from Fabertiles are decoration and pour nothing inside a house.
Bosses (temporary, during the Beta)
- Defeating Aurelius Umbra (normal or raid) or the Fortress Guard gives 10 darkness remains to every player who dealt at least 5% of the damage, straight to the inventory, or to the depot if it does not fit.
- Aurelius Umbra raid: the raid boss now appears west of the entrance of the Aurelius Tomb.
Combat
- Stone Pike and Slider Spear: range 2 (it was 3 and 4).
Interface
- Experience bar: it now takes the whole width at the top, and the XP Boost button is gone.
You need to update the client (the launcher does it by itself).
Erebos v0.9.19
Building plots: buy land north of Aurora and build your own home, piece by piece. Plus exploration achievements, the darkness in the east and Aurelius Umbra changes.
Houses and building plots
You can now buy plots in Erebos. Unlike houses, which come ready to live in, plots are empty land where you build your own house piece by piece, the way you want. For now there are 6 plots north of Aurora open for testing, and new ones may be added if we see the need. The main continent will have many plots in every region, and in the near future they will play a big part in the gathering farm system now in development.
- Buying: an unowned house or plot is open to visitors, so you can walk in and look around before buying. Every plot for sale has a sign: use it to see the price and the rent and buy it. The "Buy property" button in the House window opens the world map on the nearest property for sale.
- House window: name your house, see the rent and when it is paid until, choose who can come in (sub-owners and guests) and who can open each door. This window is still in development, and we are releasing a preview for testing.
- Construction: inside your plot, press Construction in the House window. Your character is free to move around the plot and its upper floors. Pick a piece and click the map: it appears where you click, at its real size. Nothing is paid until you press Build. Then the total (pieces + Housing Tax + Crown Tax) comes from your bank. Discard or Leave undoes everything that was not built.
- Pieces: 35 floors (grass, dirt, sand and paving for gardens included), 24 wall styles that join by themselves (corners, T joints and crossings), 29 doors, 31 windows and 5 archways that go into any wall, 9 fences and railings with gates, 6 stairs, 5 ladders and 12 ramps, 4 roof styles with edges that follow the roof, columns, wall lamps, mirrors, a wall fountain, and moss and vines for your walls. And much more over time.
- Open and private: in a plot with an owner, visitors only walk on the open part. By default the plot's ground is open and everything built is private: any floor (even grass built over the natural grass), rooms closed by walls, stairs and upper floors. On a private sqm only the owner and invited players walk in, take or use items, even reaching from the sqm next to it; on an open sqm anyone can. The new Access tab of Construction lets the owner mark each sqm as Open to Visitors or Private, and shows open sqms in green and private ones in red.
- Leave House / Kick from House: inside someone else's plot, use the context menu on yourself to leave it. The owner uses the context menu on a player inside to send them out and take them off every access list (sub-owners, guests and doors).
- Losing the house keeps everything that was built, and the new owner inherits the construction.
- Rent is daily for now: during the beta, the rent is charged every day at the Server Save instead of monthly. If you can't pay, a warning letter goes to your depot each day; after 7 warnings the house is lost. Paying late now charges all the late days at once.
- Test prices: while we test, houses and plots cost 1 gold per sqm, the rent is 1 gold per sqm, and every construction piece costs 1 gold. The real prices come back before launch.
Exploration
- Exploration achievements: the map is split into areas, and every floor counts on its own. "Discover <territory>" for each of the 37 territories, and "Explore N% of the map" every 5%. The new Exploration button in Achievements shows them.
World
- North of Aurora: even in times of financial hardship, Aurora expanded its land to the north so its people could grow food and produce resources. But after fierce battles against an unknown source of darkness in the east, a containment wall became necessary to use that land.
- The east island fell to darkness: it is always night there, and Aurora's sentinels always stand ready to defend their city. What challenge does this land hold for the people of Erebos?
Bosses and raids
- Aurelius Umbra raid: now every 6 hours, at 00:00, 06:00, 12:00 and 18:00 (server time), instead of every 2 hours; the Raids tab of the Bosses window counts down to the next one. Aurelius Umbra now always appears at the same spot of the raid area (near the passage to the Aurelius Tomb). The raid now ends when the boss dies; the death also posts in the Events channel and counts for the weekly Bosses ranking (before, the death after the transformation was lost).
- Aurelius Umbra True Form: new skill, Mortal Poison (All): the death missile hits every player within 7 sqm, with a Mortal Poison stack. 5,000 health, a ranged basic attack, and rebalanced skill chances and damage.
- Bosses never change floors: teleport skills (Strages, Regina's Sand Dive, Aurelius Spectrum's swords) can no longer land a boss on stairs or holes.
- Rebalance: Summoned Regina Scorpius, Summoned Strages and Fortress Guard hit less and use their skills less often. The Darkness lizards appear half as often.
Mayor, King and economy
- Mayor acquisitions: the daily cost is now 20% of the Last Week Economy per week (it was charging 20% per day), with no minimum per level.
- Crown Tax: the King sets the Crown Tax (0-10%) with the gear in the Guild Spoils Chest window. Each change costs 1,000 gold from the Crown treasury, once per Server Save.
- Prystal Orb: extracting it costs the city's Last Week Economy ÷ 30, and Bandare pays half of what was paid for that orb.
- Object windows: the Guild Spoils Chest, Mayor Panel, Election Box and City Vault windows close when you walk away, and only work next to their object.
Items and crystals
- Crystal Fossil: now gives 16 different crystals, in rarity groups. Rarity and Revamp are the most common; Mirrored is the rarest of all.
- Fossil: sells the Crystal Extractor (say "trade"), for 50 gold during the Beta.
- The Big Eye rift: the lizard Resonant items group was reclassified as Epic in drop chance.
Interface
- World map: a Prystals checkbox shows or hides the Prystal icons.
- Action bar: the option "Disable action bar hotkeys when chat mode is on" now works.
- Customise Character: the Wings, Aura and Shader options were removed.
Erebos v0.9.18
The Black Market: every craftable piece of equipment now comes from the players. Plus crafting with no failures, lighter Resonant lizard items, the Umbra raid's return and boss rebalancing.
Black Market: equipment now comes from the players
From this version on, the game no longer creates craftable equipment out of thin air. Every source of these items now draws from a stock, and that stock is fed by the players themselves, selling their equipment to Bandare, the black market dealer.
In practice, when a Wanted or an Aurora Guard drops a piece of equipment, that item was crafted by a player and sold on the black market. The same goes for the Rifts, which now have a significant chance to drop equipment, also taken from that stock.
So every craftable piece of equipment in the game is born in a player's hands. Crafters supply the world, and hunters find the crafters' work.
- Bandare buys equipment: say "equipment" to open the sell window. She buys crafted equipment, one at a time and with no taxes: the Scale and Stone sets, Wand of Bright, Quiver, Light Gloves, Light Gorget, Aurora Bracelet and the 9 Venomancer, Slider and Destroyer items.
- Changing offers: each item has its own offer. It starts low and rises every 10 minutes while that item is short in stock (the emptier the stock, the faster it rises), and goes back to the start after each sale. When the stock is full, Bandare stops buying that item. The window shows the stock of each item and the time until the next offer update.
- The same item, untouched: the equipment you sell is kept exactly as it was: crafter, rarity, refine and attributes. That very item is the one that will drop for another player.
- No stock, no drop: Rifts, Wanted and Aurora Guards only drop a piece of equipment if there is one in stock.
- Events window: each Rift has an equipment icon. Click it to see the items it can drop, by rarity; the ones out of stock are shown in red.
Crafting
- No failures: Refining, Cooking and Alchemy now always succeed, like Smithing.
- Resonant lizard items much more accessible: Venomancer, Slider and Destroyer need 60 mossy materials (it was 180), and the final craft costs 5,000 gold and 500 Effort.
- Materials in batches: the refines (Misty Bar, Lizard Hide, Swamp Plank, Swamp Twigs and Herrang Oil) and the mossy materials now make 10 per craft.
- Mossy Bar moved: it is now made in Alchemy (Reagents tab). The Smithing Resources tab was removed.
- More common blueprints: each of the 9 blueprints of The Forgotten Lizards went from 0.5% to 2.8%.
Monsters and bosses
- Spell pace: monsters cast at most one spell at a time, with 1 second between them. Before, several could land together.
- Paralyzes standardized: all of them reduce speed by 80%. Some used to leave the player completely stuck.
- The Aurelius Umbra raid is back: every odd hour, with an undead army in the Aurora graveyard, and it shows in the Events window again.
- Aurelius Umbra now attacks from a distance. The raid one has 3,000 health.
- Aurelius Spectrum: health from 10,000 to 5,000, weaker attack and less frequent spells.
- Predictus: health from 5,000 to 3,000 and less frequent spells.
- Strages: weaker basic attack and Lifedrain. Teleport Ambush got 1 more second of charge.
- Darkness monsters: all of them have 10 times the health and 8 times the experience of the normal version. The Darkness Lizards got stronger and give much more experience, and the Darkness Mummy is now worth it.
Lizards
- Skinning: Lizard Slider and Lizard Venomancer now give Lizard Skin (only the Destroyer did), and the chance went up to 15%.
- Fatty Meat: drops with an 8% chance from the three lizards, and Marinus buys it for 127 gold.
Aurora Guard
- New equipment: it now uses a Stone Waraxe and Resonant pieces, and the Inspect window shows its equipment.
- No more fights between guards: they no longer attack each other.
- PZ lock: attacking an Aurora Guard locks the protection zone for 60 seconds, like attacking a player.
Mayor
- New tax: Housing Tax. It charges taxes on rents. The same tax will also be used when buying land plots and building homes (a system in development).
- Clearer taxes: in the Mayor Panel, each tax has a "?" explaining what it charges. The Change Tax button sets all of them at once with a single Apply, which costs 1,000 gold from the treasury.
- Acquisition window: the button is now "Server Save", and no button text goes past the border anymore.
Items, spells and more
- Sana Ingens heals more: 100 to 130, plus level/10.
- Outfit Box: the outfit comes with both addons.
- Achievement "Train on a Silvanus Experiment" counts on every Silvanus Experiment, not only the acquisition ones.
- Fossil: trades 20 darkness remains for 1 crystal fossil.
- Moldy Cheese: Marinus buys it for 5 gold.
- The Big Eye: one of the rift's pillars was moved.
Fixes
- Disconnections: a fix was made to eliminate a disconnection problem for players.
- Aurora Guard: its Inspect window was empty and it dropped nothing.
Erebos v0.9.17
Guild Stash, lighter gathering pouches, a choice of when Mayor acquisitions start, Powergaming and Top Online on the site, and the dominant guild's door.
New features
- Guild Stash: a chest in Aurora where every guild member opens their own guild's shared depot.
- Gathering pouches: items inside them weigh half, and an item goes in if it fits in your free capacity at that reduced weight.
- Mayor acquisitions: when raising a level, choose to activate it now (first charge right away) or at the server save (first charge only at the server save).
- Powergaming and Top Online are now enabled on the site.
- Eagle Sight: an icon in the status bar while the range bonus lasts.
- Dominant guild door: Aurora has a door that only opens for the guild that dominates the city.
- Some site pages got a new look.
Changes
- Gathering check: while the challenge window is open, you cannot walk or attack.
- Some security improvements were made to the system that stops a player from gathering with two characters at the same time.
- Gold Pouch: temporarily removed from the Erebos Shop and the Devotion Shop for review.
- Aurelius' Blessing: the description now shows the right discount, 5% per level.
Fixes
- Closing and reopening the client without logging out now brings back the status icons (territory, nutrition, food, death streak...), the profession bars and the chat channels.
Erebos v0.9.16
Quest tracker arrows, a new Rift entry window with a Reset button, language selection, accents, safer boss fights and Mayor taxes carried to the City Vault.
New features
- Quest tracker: tick "Show in quest tracker" on a quest step and an arrow marks where to go, on the spot itself, on the minimap and on the world map. Steps with a destination start ticked.
- Quest givers: an arrow over Lucius and Faustor shows where their quests start, until you start them.
- Rift entry window: shows the boss and its monsters, how many to kill, the time limit, the minimum level, the rewards with their chances, the description and a hint in the form of a riddle.
- Rift reset: the Reset button in the same window uses a Rift Mender, so you can enter that rift again on the same day.
- Rifts: every rift now has 20 minutes (Master Hamelin and The Big Eye had 15).
- Language: choose English, Portuguese or Spanish on your first login or in Options > Game. It translates the Quest Log, the Events cards, the status icon tips and the Mayor acquisitions.
- Accents: NPC dialogues and Portuguese and Spanish messages now show their accents.
- Fast Travel: a window shows where you came from, where you are going and the time left, with a button to get off the horse midway. The ride starts next to Vator, and the routes no longer go through the Mayor's gathering spots.
Bosses and combat
- Floors and screen: boss skills no longer hit a player who changed floors or left the boss's screen during the charge or the mark. This fixes deaths from skills that followed players down the stairs.
- No drop up to level 19: dying to a boss's Mortal Poison no longer drops your backpack, and the same protection now covers the monsters bosses create (their summons and the ones born from trees in the Aurelius Umbra raid).
- Aurelius Umbra raid: only grass rots under him; stone, sand and stairs stay as they are.
- Small Virens: explodes when it reaches you, after a 3-second charge. The blast deals 49% of your maximum health, so with full health you survive two.
- Lucifugus: now summons Scorpions along with the Cobras.
Mayor and economy
- Mayor fees: running for Mayor and opening an impeachment now cost 1,000 gold.
- City taxes: the Mayor or Vice Mayor now carries the gold withdrawn at Publicanus as a package, like the King's crown gold: it can drop and be stolen. Using the City Vault deposits it at once, and it can also be sold at the Black Market.
Soulbound items
- Ironman: only the owner can open, move, pick up, put items into or equip an Ironman's soulbound items.
- Other players: anyone can open, move and pick up a soulbound item (like Faustor's backpack), but only its owner can put items into it, equip it or use it. Before, only the owner could open it.
Crafting and items
- Craft Codex: holding Shift over a Resonance Set item shows its rarity, attribute and set bonuses, and normal items show their Tier.
- Light Gloves and Light Gorget: now need 15 Bandages (were 30).
- Consume Wand (urere mana): now requires level 15 (was 1).
Erebos v0.9.15
Bosses heal when left alone, swappable crafting materials, Oak items, new Weekly Rankings rewards, a fairer item break on death and NPC prices with taxes included.
Bosses and monsters
- Bosses (World, Rift, Raid and Fort) regain 1% of their health per second while no player is on their screen.
- Darkness monsters: area skills are only used when a player is next to them, frontal skills line up with the target first, and a new ranged shot punishes players fighting from 2 or more sqm away.
- The Big Eye rift: Biological Agents, Biological Cells and Plasmas now move.
- Strages: his chain strike flies as a blur between his targets, the first hit is stronger (5% of the target's maximum health, +1% on every jump), and his skills were rebalanced.
- Darkness Slime: its copies only use basic attacks.
- Slime: its root now shows a vine effect.
- Master Hamelin rift: the lever that opens the passage now turns when used.
Crafting and gathering
- Swappable materials: some recipe slots show a small swap icon. Click the slot to choose which material to use.
- Gathering check: it only appears when you start gathering with your tool, never in the middle of an automatic gathering.
- Multiple clients: one character per computer can gather. Another character takes over after the first logs out or stops gathering for 5 minutes.
- Oak items: new Small Oak Plank and Oak Torch (burns twice as long as a normal Torch). The Small Plank is now the Small Wood Plank, and the Oak Arrow and Oak Bolt have their own sprites.
- Altered Mini Health and Mana Potions: looking at them shows how much they restore, and their recipe needs the normal potion again (5 Mini Potions + 3 Banana Oil or Blueberry Oil make 5).
- Biological Liquid (formerly Decomposing Liquid): one recipe, made with Crushed Bone, Undead Brisket or Rodent Fang. It now stacks.
- Bandage: made with Rag + Biological Liquid.
- Crushed Bone: made from Bone, Pelvis Bone or Skull.
- Arrows: the Wood Arrow and the Oak Arrow change their look with the stack size.
- Cooking: every dish feeds as much as its raw ingredients combined.
Character and systems
- Weekly Rankings rewards: Top 1: 200 Erebos Coins + 2,000 Devotion Coins. Top 2: 100 + 1,800. Top 3: 50 + 1,600. Top 4 to 10: 1,400, 1,200, 1,000, 800, 600, 400 and 200 Devotion Coins.
- Item break on death: each equipped item has a 2% chance to break (1% if its slot is blessed). It no longer depends on durability.
- Wand auto-cast: the wand's spells no longer require the spell's level or magic level.
- Healing spells: Sana Parvus heals 10-13 + level/10. Sana Medio heals 20-23 + level/10 and is available from level 8. Sana Ingens heals 60-90 + level/10.
- Skinning: dying no longer resets your Skinning progress bar.
- Faustor's training: the crafting steps require items you crafted yourself during that step.
- Slime task: summoned slime copies no longer count.
- Mayor: acquisition levels no longer show decimals, and texts written in the Mayor cards no longer break with accents.
Interface
- NPC trade: item prices already include the City and Crown taxes, and "Buy with backpack" is now "Buy with bag".
- Inspect: the close button works, and Wanted Board players show skills that match their level and gear.
- Action bar and layout: the spell list only shows your class's spells, and the Desktop client always uses the Retro layout.
Site
- The Guilds page is open to everyone, and Characters, Latest Deaths and Highscores no longer have the top banner.
Erebos v0.9.13
A gathering check against bots, interface scale on Android, a working Android autoloot, much cheaper Fast Travel, a new Stone Pike missile and fairer Wanted Board gear.
Game
- Fast Travel is much cheaper: Toxicas Desert West now costs 40 gold and Rebels Fort 39 gold.
- The Stone Pike has its own missile, pointing the way it flies.
- Wanted Board targets wear gear that makes sense: no shield next to a two-handed weapon, and weapons from the crafting lines (Scale Blade, Scale Bow, Stone Waraxe, Stone Mace, Stone Pike, Stone Crossbow).
- The Goldfish is now a real rarity, about 500 times harder to catch.
- The Destroy Field Rune shows its real name in the Devotion Shop.
- The Fast Travel horses no longer wander out of their stable.
- Lucius looks after badly hurt adventurers: below 20% health, ask him for help or heal and he restores 70 health.
- Several changes and fixes were made to the map.
Android
- Interface scale: windows now fit smaller screens on their own. You can also choose the size in Options > Interface > Interface scale.
- Autoloot works: when you open a corpse, it picks up the items you already carry, 1 second after opening and 1 second between items.
Interface
- The Skills window can be stretched to show every line.
Gathering check
- After 15 to 20 minutes of gathering, a short challenge appears before the next attempt (seven kinds, 30 seconds to answer). A right answer lets you keep gathering. A wrong one blocks gathering for a while: 1 minute at first, longer if you keep missing. Closing the window only cancels that attempt.
Site
- Character outfits now show correctly in the Highscores, the online list and the character auction.
Erebos v0.9.9
Retro outfits for everyone, bandages that heal over time, an active party for shared experience, a fairer Mayor system and several crafting changes.
Game
- Every character now owns the Retro outfit of their vocation (Retro Knight, Retro Hunter or Retro Mage), no premium needed.
- Bandage: heals 50 health over 5 seconds while you stand still. Walking or taking damage stops it.
- Rag and Bandage: mummies now give the Rag; the Profession Workbench turns a Rag into a Bandage. Light Gloves, Light Gorget and Decomposing Liquid now use Bandages.
- Party shared experience now needs every member to be active: damage a hostile monster or heal a party member at least once a minute.
- Cooking and Alchemy succeed more often: 50% plus half your skill level.
- Altered Mini Health and Mana Potions are now made from 5 Banana Oil or 5 Blueberry Oil.
- Mana paid from wand charges no longer trains Magic Level a second time. Enchanting the wand still does.
- Ammunition: the Bolt is now called Wood Bolt, Wood Arrows and Oak Arrows are lighter, and there is a new Oak Bolt (attack 35) at the Profession Workbench (Woodcutting).
- Lucius' chest now also gives 2 torches.
- Silvanus Experiment heals itself more.
Mayor
- An impeachment now lasts 24 hours and is decided only at the end. It can be opened from Monday to Friday and costs 10,000 gold.
- Running for Mayor, voting and opening an impeachment now require level 10.
- One vote per account, connection and computer, in the election and in each impeachment.
- Mayor Panel: lowering an acquisition's level now takes effect at the next server save, so the city keeps what it already paid for. Tax changes appear in the Transactions list, and long entries wrap.
Interface
- The Inspect window has a close button, the action bar no longer shows slot numbers, and the Fortress Guard task card shows the new outfit.
Erebos v0.9.8
A new combat training system, Hunters' skills recalculated, point-blank shots that actually hit, and a few fixes.
Combat training
Every attack you make with a weapon trains your combat skill (Melee or Distance), and every hit you block with a shield trains Shielding. The rules changed:
- Training without a shield is faster. Fighting with no shield equipped, each attack counts in full toward your Melee or Distance. With a shield equipped, each attack counts 20% less, because you are also training Shielding at the same time.
- The shield bonus needs commitment. You only train at the full rate after 10 seconds without a shield in your hands. Taking the shield off just to attack and putting it back on to block does not work.
- Distance shots count the same as melee attacks. A shot that draws blood no longer counts double. Every shot counts once, hit or miss.
- Hunters level Distance and Shielding much faster. The cost of each new level grows more slowly than before, now at the same pace as the Warriors' Melee. Hunters train Shielding at half the Warriors' rate per block.
Hunters' skills recalculated
- Every Hunter's Distance and Shielding were recalculated from the training already done, using the new rules. Nobody lost a level. The top Hunters gained between 10 and 18 levels of Distance.
Game
- Distance weapons at point-blank range: attacking a target right next to you no longer misses most of the time. Being adjacent now counts as the best range.
- The Stone Pike no longer shows as a stackable item, which caused errors when moving it.
- Mayor Panel: tax rate changes now appear in the Transactions list, with the tax and the old and new rate.
Erebos v0.9.7
Death penalty is back with a streak rule, a new resonance set for the Aurora jewelry, food changes and several fixes.
Game
- Death penalty: dying costs 1% of your experience and skills. Each death within 1 hour of the previous one costs 1% more, up to 10%. An icon in the status bar shows your current penalty.
- Aurora Light Set: Light Gorget (Max HP +60), Aurora Bracelet (Max MP +40) and Light Gloves (+1-15 damage on basic attacks) are now a Resonant set. Wearing all 3 pieces makes you emit light. Pieces crafted or dropped from now on come as Resonant.
- Light Gloves no longer emit light on their own and the Aurora Bracelet no longer gives +1 to skills. Pieces made before this update keep their rolled attributes.
- The "damage on basic attacks" attribute now rolls a bonus between 1 and its value on every hit, instead of a fixed amount.
- Cooking dishes now also feed you when eaten, on top of their buff. Bread can be eaten.
- Fish, shrimp, swordfish, shark and their refined versions give twice as much nutrition.
- Altered Mini Health and Mana Potions now work and can be used on other players.
- Mayor Panel: the Transactions list now shows acquisition level changes, acquisitions lost for lack of funds and city tax withdrawals, and keeps the last 100 entries.
- Opening an impeachment now costs 8,000 gold (was 50,000).
- Players up to level 19 are also protected from dropping items when hit by the Cursed Root or Cursed Stem in the last 5 seconds.
- Items can no longer be dropped on fishing spots.
- New recipe at the Profession Workbench (Woodcutting): Wood Bolt.
Erebos v0.9.6
Equipment durability is off for now, safer boss fights for low levels and a few adjustments to the Mayor Panel, the starting quests and the website.
Game
- Equipment durability is turned off for now: items no longer lose durability and the Durability line is gone from the item tooltip.
- Lucius no longer hands out Mini Health and Mini Mana Potions. He still gives the Antidote Potions.
- Mayor Panel: changing a tax now costs 1,000 gold from the city vault (was 10,000).
- Players up to level 19 no longer drop items when they die after taking damage from a boss in the last 5 seconds, no matter what dealt the final blow. Deaths caused by another player still drop normally.
- Vesper only takes you from Aurora to the capitals after you finish Lucius' mission.
- The drop rates of the Dirty Eye and the Beholder Tentacle were reduced.
Website
- The Latest Deaths page is now open on the website.