Erebos v0.20.0
Major update: novas sprites e UI, IA Players e NPCs com IA, rebalanceamento da economia, Share Loot, novo shielding, Magic Resistance, cooldowns, novas curvas de skill e muito mais.
Bom dia! Ontem à noite colocamos o servidor em manutenção para subir o grande patch de atualizações que entra hoje.
Hoje, às 20h, reabriremos o servidor com todas as implementações em que trabalhamos nos últimos dias. Como alguns desses sistemas estão muito ligados entre si, foi necessário segurar as atualizações e subir tudo de uma única vez.
O número de mudanças é enorme (mais de 500 itens), por isso resumimos as principais neste post:
🎨 Sprites e Interface
- A grande maioria das sprites do jogo foi reformulada, e as que ainda não foram também serão.
- O projeto Erebos tem como objetivo criar uma experiência totalmente diferente do que outros servidores baseados na engine de Tibia apresentam. Não queremos ser apenas mais um entre as centenas de projetos com a mesma proposta. Além de todos os sistemas únicos que já implementamos e dos que ainda vamos desenvolver, a mudança na parte gráfica é uma etapa de extrema importância para essa desvinculação. Por isso já começamos essa caminhada, que é longa, mas necessária. Tendo isso em mente, mais de 95% da parte gráfica foi repaginada, e o restante ainda está em processo de reformulação.
- Quase todas as janelas de UI foram refeitas com um aspecto mais moderno e agradável, num processo de construção da identidade visual do projeto Erebos.
🤖 IA Systems
- Neste update entra o que talvez seja o sistema mais único que já oferecemos: jogadores e NPCs controlados majoritariamente por IA.
- NPCs não funcionam mais apenas com keywords pré-definidas: eles realmente interagem e conversam com os jogadores sobre o mundo de Erebos, e muitas vezes podem acabar soltando segredos valiosos, dependendo do rumo da conversa.
- Personagens controlados por IA passam a efetivamente jogar e a conviver no dia a dia com os jogadores. É um sistema de alta complexidade, que abrange quase todos os aspectos do jogo (combate, market, rifts, forts, world bosses, chat com jogadores, party, profissões, craft, PvP etc.).
- Como os IA Players funcionam: todos são comandados por uma IA Cérebro, que decide o que cada um faz.
- Ela envia cada personagem para hunts de acordo com a força dele e calcula o supply de cada viagem com base no histórico daquela hunt.
- Cada IA Player tem uma profissão, e eles dependem uns dos outros para conseguir os recursos de que precisam. Por isso usam ativamente o Market para vender e comprar materiais e equipamentos.
- Eles organizam grupos para rifts e eventos, e também podem ser convidados pelos jogadores para explorar o jogo ou fazer algum conteúdo específico, como caçar em grupo, matar um boss ou fazer uma rift.
- O comportamento de cada um varia de acordo com as condições, a força, o contexto e a personalidade de cada bot, então esperem todo tipo de situação ao interagir com eles!
- Esse sistema ainda tem vários pontos a melhorar e aprende mais sobre o jogo a cada dia, então pedimos que sejam carinhosos com esses novos jogadores, como seriam com uma criança aprendendo a jogar.
- Temos um conjunto de sistemas muito interessantes planejados para integrar aos IA Players. A ideia é evoluir cada vez mais esse sistema, até que ele seja uma parte de extrema importância no ecossistema do mundo de Erebos.
💰 Economia
- Esses ajustes foram feitos há alguns dias, mas vale formalizar: fizemos um rebalanceamento inicial no sistema econômico do jogador, com uma revisão profunda nos preços das aquisições do Mayor e na geração de gold pelos Prystals.
- Agora entra o complemento desse rebalanceamento: o preço de todos os loots foi reavaliado (a maioria teve aumento no valor de NPC). Isso vale tanto para loot de monstros quanto para materiais de coleta, equilibrando a relação hunt × coleta de forma mais precisa, de acordo com a nossa visão após todos os dados coletados durante o beta.
👥 Party
- Foi criada a opção Share Loot: quando um membro do grupo coleta um item de corpos de monstros, qualquer jogador dentro de determinado alcance pode recebê-lo (a divisão é aleatória).
⚔️ Combate e Magias
Novo Shielding
O sistema de shielding foi reformulado. Agora os escudos contam com três atributos, que variam de escudo para escudo:
- Defense: passa a ser um redutor direto do dano recebido, físico ou mágico. Ou seja, com um escudo de 10 de Def, todo dano direto é reduzido em 10.
- Block Chance & Block Mitigation: depois da redução da Defense, há uma chance de bloquear o golpe, reduzindo o dano na porcentagem da Block Mitigation.
- A redução total do escudo (Defense + Block Mitigation) nunca passa de 50% do dano total.
Magic Resistance
- Todos os monstros do jogo ganharam um atributo novo, ao lado da Armadura, que reduz o dano elemental que recebem.
Cooldowns
- Foi introduzido um novo sistema de cooldowns para as magias, pensando no sistema de especializações de classe que está em desenvolvimento para o continente.
- Cada magia tem o seu próprio cooldown, e algumas compartilham cooldown entre si. Todas as magias do jogo, além de alguns itens utilizáveis, aplicam um cooldown global de 1 s.
- A actionbar mostra o cooldown das magias. Uma nova janela, mais simples, será desenvolvida para quem não joga com actionbar.
Balanceamento de Classes
- Magias novas de level 15 para Hunters e Warriors, para equilibrar com os Impetus Elementais do Mystic: Brutal Strike (Warrior) e Ethereal Spear (Hunter) agora podem ser usadas a partir do level 15.
- A diferença de dano entre as classes foi revista para ficar mais justa. O balanceamento continua prevendo Mystic > Hunter > Warrior em dano, mas de forma mais controlada e coerente.
- Strong Haste (celer ingens) foi removida da etapa de Aurora. No continente, ela não será mais exclusiva do Mystic: vira uma magia situacional, de cooldown longo, disponível para qualquer classe.
📈 Skills
- As curvas de leveling das skills foram totalmente recriadas, de acordo com os objetivos das classes de Erebos.
- Um esclarecimento importante: nenhuma das classes iniciais foi projetada para alcançar patamares altos de skill. Os próprios monstros de Aurora foram balanceados considerando uma faixa de skill de 20 a 35; apenas não aplicamos essa "trava" na abertura do beta.
- Pensando na coerência da evolução de skills depois que o jogador mudar de classe no continente, e no fato de que skills muito altas atrapalham nossas análises durante o beta, decidimos aplicar esse limite agora, em vez de esperar o continente.
- Por isso, todas as skills foram recalculadas para a faixa correta, já na curva nova, e os jogadores vão sentir mais dificuldade para subir skill a partir do 30.
- Magic Level também foi reformulado para ficar na mesma escala de Melee, Distance e Shielding: um Magic Level 100 é tão plausível quanto as demais skills.
- Isso não desequilibra o dano, porque todas as fórmulas do jogo também mudaram para entregar o dano projetado para cada classe.
- O Magic Level agora treina na mesma velocidade que Melee e Distance quando o jogador gasta mana sem parar (por exemplo, queimando mana com uma wand num monstro de treino).
- Também entrou um controle contra boost: não dá mais para subir Magic Level spamando mana potions, já que as skills irmãs (Melee e Distance) não têm esse tipo de artimanha.
- Na mesma linha, Distance agora treina na mesma velocidade que Melee (e, portanto, que Magic Level). Em resumo: se as três classes treinarem exatamente o mesmo tempo, terão a mesma skill, o que deixa as classes equilibradas e o esforço de cada jogador comparável.
- Não existe mais a penalidade de treinar com escudo. Com as curvas de aprendizado reais em vigor, o próprio sistema vai controlar o leveling de cada vertente (DPS / Support) quando o continente chegar.
- Armas de treino (Training Sword, Spear e Wand) foram adicionadas ao NPC Durgan por 1.000 gold cada.
🔨 Profissões e Craft
- O Effort foi revisto em regeneração e limite.
- As curvas de aprendizado de Smithing, Alchemy e Cooking foram rebalanceadas e ficaram mais fáceis no early game.
- As curvas de preço para subir uma skill de profissão foram reformuladas e agora estão bem mais baratas no início, quando os jogadores têm mais dificuldade de juntar gold.
- As receitas dos sets Scale e Stone foram facilitadas, para que esses itens fiquem mais acessíveis na ilha inicial.
- A quantidade de tries de cada item de craft foi revista, junto com a reformulação das curvas de aprendizado.
- Receitas de skill 0 e alguns materiais auxiliares não dão mais tries de skill (e também não consomem Effort).
🛒 Market
- O Market teve um rework completo e ganhou diversas features novas.
- Junto com o visual novo, foram criadas abas de ofertas recentes.
- A feature de ofertas de compra ficou mais completa.
📌 Outros
- A stamina foi removida do jogo; para o lançamento, um sistema alternativo será implementado.
- As botas voltaram a dar Speed.
- Backpacks, Bags e Quivers passaram a ser equipamentos e podem ter Refino e Atributos.
- A Raid do boss Aurelius agora isola o boss no cemitério e spawna apenas Skeletons.
- O Scroll of Identification foi dividido em Tiers, para ajudar os jogadores novatos.
- Algumas Devotion Tasks de Profissão e de Itens foram rebalanceadas.
- Um novo sistema de emotes foi implementado e será aberto ao público em breve.
- Os World Bosses agora voltam para o ponto inicial depois de 10 minutos sem um alvo válido.
- Diversos ajustes de performance e de UI no client Android.
Erebos v0.10.0
Uma grande atualização de balanceamento: loot e coleta rendem mais, os Prystals geram gold de acordo com o número de membros ativos na guild e o up da guild passa a ser pago.
Economia
- Loot de monstro: os seguintes itens tiveram aumento no valor no NPC Marinus, variando entre 14% e 63%: rodent meat, rodent ears, desertic meat, scorpion stinger, cobra tail, pelvis bone, skull, dirty eye e beholder tentacle. De forma geral, todos os loots tiveram um buff significativo.
- Coleta: todas as coletas receberam um buff expressivo nos valores dos itens coletados, com algumas recebendo buffs mais fortes do que outras de acordo com a periculosidade de cada uma.
- Reciclagem: agora itens com atributos e refino aumentam o número de scraps gerados. Os itens Resonant passam a dar, em scrap, 5x o skill necessário deles.
- Logs da economia: criamos um grande sistema de logs para análise e acompanhamento da economia do jogo. Dados de diversos aspectos e eventos passam a ser coletados para dar insumos ao time na hora de definir o melhor caminho para balancear as fontes que geram gold e as que queimam.
Guilds e Prystals
- Prystals: passam a gerar gold de acordo com o número de membros ativos da guild dominante (2 h de caça ou coleta no dia, na guild há 7 dias ou mais), com um limite de 30% do volume total de gold gerado pela cidade na semana anterior.
- Up da guild: a barra de exp cheia não sobe mais o level sozinha. Os membros param de doar e o líder ou um vice paga o up na seta nova ao lado da barra.
- Manutenção em scrap: uma nova metodologia de cálculo para definir os scraps usados em cada frente (Prystals e aquisições da cidade) foi feita. Ela precisa coletar dados por 7 dias e entrará em vigor automaticamente após esse período.
Craft
- Sets Lizard: cada peça pede 1 item base em vez de 5.
- Aurora Bracelet: agora 10 stone bars, 10 banana oils e 10 strange stones.
- Woodcutting: 1 plank faz 2 small planks. Arrows e bolts pedem 1 small plank e 2 sharp stones e fazem 100.
- Impostos: o imposto do craft vai para a cidade da mesa usada (ajuste para as cidades futuras).
Correções
- Os monstros não atacam mais os bots do Wanted Board; continuam enfrentando os Aurora Guards e as Sentinels.
- As rifts voltam ao mapa original quando terminam (uma armadilha empurrada para a entrada matava o próximo jogador).
- O tooltip do Shift abre nos ícones de itens das janelas novas (Desktop).
- A barra da guild cheia mostra 100%.
Erebos v0.9.22
Doze janelas redesenhadas, vagas de guild que crescem com o level da guild, reroll do buff do Prystal mais barato e o site em português e espanhol.
Novo visual das janelas
- Weekly Rankings: uma janela só para todas as categorias, um pódio com as outfits dos 3 primeiros e a sua posição mostrada embaixo.
- Cast System: os casts ao vivo viraram cards com a outfit de quem transmite, os viewers e o tempo no ar. O Cast Control lista quem está assistindo, com Mute/Unmute e Kick para cada viewer.
- Achievements: categorias com barra de progresso, filtros All/Done/Missing e cards em duas colunas.
- Craft Codex: cada skill mostra o seu level; busca por resultado ou material, filtro "I can make" e receitas acima do seu level apagadas.
- Events: cards novos com o boss, o level, o local e o estado. A janela Possible Equipment também foi refeita.
- Quest Log: uma janela só, com as quests à esquerda e as missões da quest escolhida à direita, mais "Show in quest tracker".
- Global Boosters: cada booster na sua caixa, com as partes e o tempo ativo. As Donations viraram uma tabela.
- Hotkeys: lista e editor novos; o nome do objeto aparece ao lado do sprite. O botão Hotkeys saiu da barra de cima: abra pelo painel do inventário ou com Ctrl+K.
- Task Board: janela menor, que cabe no celular, cards novos com o botão Start e a mesma barra de progresso. Ela também abre e atualiza mais rápido.
- Erebos Shop: botões de categoria com a quantidade de itens, o produto escolhido em cima com quantidade e total, e os produtos em grade. Transaction History e Transfer Points foram refeitas.
- Spell List: janela nova com filtros de Class e Type e "Up to my level". Lista só as magias dos jogadores, com Level, Mana, Cooldown e Range, e uma descrição em inglês, português ou espanhol, conforme o idioma em Options. Agora ela também tem um botão próprio na barra de cima.
- Hunt Analyzer: XP Gain, Balance, Damage e Healing mostram o valor por hora numa segunda linha.
Guilds
- Vagas: a guild agora começa com 1 vaga (a do líder) e ganha +1 por level. As guilds acima do limite continuam com todos, mas só aceitam membros novos quando houver vaga.
- Experiência da guild: a experiência para o próximo level é a experiência de um jogador para esse level x (vagas + 9).
Prystals
- Reroll do buff: rerolar o buff do Prystal de um território agora custa 5.000 gold (eram 50.000).
Site
- Idiomas: o site agora também está em português e espanhol. Use as bandeiras no canto superior direito.
Correções
- O ícone da aba Alchemy e algumas outras imagens não apareciam no client.
- Textos com quebra de linha não começam mais a última linha com um espaço. No Android, isso vem com o APK novo da página Download.
- A Light Heal Friend aparecia com level 999 na Spell List; o level é 5.
Erebos v0.9.21
Guilds managed in game: ranks, permissions, guild levels and emblems. Plus a new House window, a single Hunt Analyzer and fixes in rifts and the Black Market.
Guilds, managed in game
- Guild window: new Guild button (shield) at the top; on phones, in TopMenu > Systems > Guild. Everything that was done on the website is now done in the game.
- Creating a guild: requires level 20 and 1 Prystal Core, which is used up.
- Guild list: without a guild you see every guild, with its emblem, description, level, members, minimum level and focus (PvE, PvP or both). Search by name, filter by PvE/PvP, and use Apply to ask to join (up to 5 open requests at a time).
- Invites: the Invites button shows the invitations you received. Accepting one declines the others.
- Ranks: leader, vices, member and up to 5 ranks created by the guild. The leader and the vices set the hierarchy of the ranks and what each one can do: invite, kick lower ranks, use the Guild Stash, use the Guild Spoils, extract a Prystal Orb, transport Prystal resources and accept or reject requests. The leader and the vices can always do everything.
- Members tab: emblem, name, leader, guild level and experience, slots and who is online. The leader and the vices change ranks and nicks and kick.
- Requests tab: the requests to join, the invitations sent and a record of who joined, left, was invited or was kicked, and by whom.
- Powergaming tab: time online, hunting and gathering, experience, experience donated and skills of each member, for today, yesterday, 3 days, 7 days or the last month, sorted by any column.
- Settings tab: the guild message (shown when the guild channel opens), description, minimum level to join and focus, plus Leave and Disband.
- Passing the leadership: if the leader is King, the crown goes along.
- Disbanding: the dominated cities and territories are left without an owner, conquests in progress are cancelled and the Guild Stash items go to the leader's depot.
- Guild level: each rank can donate a share of its members' monster experience to the guild (Ranks tab, "Donate"). Slots start at 5, +1 per level. The guild can extract 1 Prystal Orb per day, +1 every 20 levels. Level 10 unlocks the Guild Stash and the emblem on the website.
- For guilds that already exist: the vices can now also use the Guild Spoils and transport resources (before, only the leader). The Guild Stash now requires guild level 10.
- Emblem: with the guild at level 10, the leader uploads the emblem on the guild page of the website (PNG, 128x128). It shows in the game's guild list.
Houses
- New House window with the tabs Overview (rent with taxes, a bar until it is due, your bank balance and for how many days it pays the rent), Access (subowners and guests as lists, with Add and x, showing who is online) and Doors (each door with its picture, position and who can open it).
- Buy Property: buying a house or a plot opens its own window, with the price, the taxes, the rent and your balance.
- Kick from House: opens a window showing which lists the player is removed from.
- Construction: a new look for the construction bar. Fences and railings can be built over a wall or fence on the floor below, without a floor.
Hunt Analyzer
- One window instead of three: XP/h and time to the next level; loot (average and maximum of what NPCs pay), supplies used and balance per hour; damage and healing; monsters killed and items looted; in a party, the Group Analyzer with each member and the Loot Suggestion, which suggests how to split the loot, giving back everyone's supplies first.
Rifts and bosses
- Rift monsters no longer give experience. The experience comes from the reward when the rift is finished.
- The Forgotten Lizards: the elevator levers work again for the next group.
- Fortress Guard: the fire he leaves now goes out, and the arena is clean for the next group.
- Aurelius Spectrum: weaker basic attack, and Spawn Shot and Sqm Flip are rarer. On Aurelius Umbra, the area poison is rarer.
Aurora and the Black Market
- Aurora Guards no longer hit players without a skull, not even when the monster they were fighting dies.
- Black Market: the Aurora Guards' equipment only leaves the stock when a player takes part in the kill. Before, the barrier guards killed by the Darkness monsters emptied the stock.
- Dark island: seen from outside, it is shaded sprite by sprite instead of black squares.
Fabertiles, Devotion and more
- Fabertiles: each offer asks for 2 different items, 1 of each. The large cauldron is now a single piece of furniture (lit and unlit, with rotation), and the 3-piece table was fixed.
- Weekly Devotion ranking: using Devotion Coins no longer counts; only tasks and the hourly online point count.
- Live Cast: an icon on the status bar shows when the cast's +10% experience bonus is active.
- New top icons: Guild (shield), Craft Codex (anvil) and Unjustified Points (dagger).
- Website: the guilds page is now view only, and the forum was removed.
You need to update the client (the launcher does it by itself).
Erebos v0.9.20
Roofs that fit like the classic maps, over 250 pieces of furniture at Fabertiles, furniture you can rotate, a better Construction window on phones and darkness remains from bosses.
Houses and construction
- Roofs remade: the roof is full over what you built on the floor below and turns into the edge by itself on the sides, fitting like the classic maps. Wooden and tiled roofs now have two slopes with the ridge in the middle, in North-South and East-West versions. A roof can only be placed over something built or right next to another roof.
- Upper floors: the plot's green outline also shows on the floor you are editing, and the new option "Show built below" shows in yellow where something is built on the floor below.
- Grass borders: the map's grass borders no longer block building. Walls and columns go over them, and a floor covers the border.
- Sand floor: now plain sand.
- Favorites: tap the star of a piece to show it first in its tab.
- Decor tab: now only pieces fixed on a wall, with new ones: a royal tapestry, three wide paintings (2 sqm of wall), wall furs, a cobra statue, an ornament and feathers. On the floor, a pillar and the skull candle. The pillars and mirrors that were there moved to Fabertiles.
- On phones: the Construction window can be minimized (the -/+ button) to see the map while you build, its width can be changed by dragging its right edge, and the tabs scroll when they do not fit.
- House window: smaller, fits the phone screen, and is now also in the menu under Systems > House.
Fabertiles and furniture
- Catalog: Fabertiles now offers over 250 pieces of furniture: beds, tables, benches, wardrobes, coffins, fountains, wells, carpets, pillows, pictures and tapestries to hang, statues, stones, crystals, instruments, dolls and much more.
- Offers: a new piece every 5 minutes during the Beta, asking for 2 to 3 different items, 3 to 5 of each.
- Furniture of several parts: beds, big tables and fountains come out of the package whole and go back whole with the furniture packer, which now costs 10 gold at Garrick.
- Rotate: many pieces now rotate with the "Rotate" menu, those of several parts included.
- Room: a package only opens if the furniture fits, and a piece only rotates if its new position fits.
- Small items: pillows, dolls, pictures and tapestries to hang come straight to your inventory, without a package. To hang one, drag it onto a wall of your house.
- Drink casks: the ones bought from Fabertiles are decoration and pour nothing inside a house.
Bosses (temporary, during the Beta)
- Defeating Aurelius Umbra (normal or raid) or the Fortress Guard gives 10 darkness remains to every player who dealt at least 5% of the damage, straight to the inventory, or to the depot if it does not fit.
- Aurelius Umbra raid: the raid boss now appears west of the entrance of the Aurelius Tomb.
Combat
- Stone Pike and Slider Spear: range 2 (it was 3 and 4).
Interface
- Experience bar: it now takes the whole width at the top, and the XP Boost button is gone.
You need to update the client (the launcher does it by itself).
Erebos v0.9.19
Building plots: buy land north of Aurora and build your own home, piece by piece. Plus exploration achievements, the darkness in the east and Aurelius Umbra changes.
Houses and building plots
You can now buy plots in Erebos. Unlike houses, which come ready to live in, plots are empty land where you build your own house piece by piece, the way you want. For now there are 6 plots north of Aurora open for testing, and new ones may be added if we see the need. The main continent will have many plots in every region, and in the near future they will play a big part in the gathering farm system now in development.
- Buying: an unowned house or plot is open to visitors, so you can walk in and look around before buying. Every plot for sale has a sign: use it to see the price and the rent and buy it. The "Buy property" button in the House window opens the world map on the nearest property for sale.
- House window: name your house, see the rent and when it is paid until, choose who can come in (sub-owners and guests) and who can open each door. This window is still in development, and we are releasing a preview for testing.
- Construction: inside your plot, press Construction in the House window. Your character is free to move around the plot and its upper floors. Pick a piece and click the map: it appears where you click, at its real size. Nothing is paid until you press Build. Then the total (pieces + Housing Tax + Crown Tax) comes from your bank. Discard or Leave undoes everything that was not built.
- Pieces: 35 floors (grass, dirt, sand and paving for gardens included), 24 wall styles that join by themselves (corners, T joints and crossings), 29 doors, 31 windows and 5 archways that go into any wall, 9 fences and railings with gates, 6 stairs, 5 ladders and 12 ramps, 4 roof styles with edges that follow the roof, columns, wall lamps, mirrors, a wall fountain, and moss and vines for your walls. And much more over time.
- Open and private: in a plot with an owner, visitors only walk on the open part. By default the plot's ground is open and everything built is private: any floor (even grass built over the natural grass), rooms closed by walls, stairs and upper floors. On a private sqm only the owner and invited players walk in, take or use items, even reaching from the sqm next to it; on an open sqm anyone can. The new Access tab of Construction lets the owner mark each sqm as Open to Visitors or Private, and shows open sqms in green and private ones in red.
- Leave House / Kick from House: inside someone else's plot, use the context menu on yourself to leave it. The owner uses the context menu on a player inside to send them out and take them off every access list (sub-owners, guests and doors).
- Losing the house keeps everything that was built, and the new owner inherits the construction.
- Rent is daily for now: during the beta, the rent is charged every day at the Server Save instead of monthly. If you can't pay, a warning letter goes to your depot each day; after 7 warnings the house is lost. Paying late now charges all the late days at once.
- Test prices: while we test, houses and plots cost 1 gold per sqm, the rent is 1 gold per sqm, and every construction piece costs 1 gold. The real prices come back before launch.
Exploration
- Exploration achievements: the map is split into areas, and every floor counts on its own. "Discover <territory>" for each of the 37 territories, and "Explore N% of the map" every 5%. The new Exploration button in Achievements shows them.
World
- North of Aurora: even in times of financial hardship, Aurora expanded its land to the north so its people could grow food and produce resources. But after fierce battles against an unknown source of darkness in the east, a containment wall became necessary to use that land.
- The east island fell to darkness: it is always night there, and Aurora's sentinels always stand ready to defend their city. What challenge does this land hold for the people of Erebos?
Bosses and raids
- Aurelius Umbra raid: now every 6 hours, at 00:00, 06:00, 12:00 and 18:00 (server time), instead of every 2 hours; the Raids tab of the Bosses window counts down to the next one. Aurelius Umbra now always appears at the same spot of the raid area (near the passage to the Aurelius Tomb). The raid now ends when the boss dies; the death also posts in the Events channel and counts for the weekly Bosses ranking (before, the death after the transformation was lost).
- Aurelius Umbra True Form: new skill, Mortal Poison (All): the death missile hits every player within 7 sqm, with a Mortal Poison stack. 5,000 health, a ranged basic attack, and rebalanced skill chances and damage.
- Bosses never change floors: teleport skills (Strages, Regina's Sand Dive, Aurelius Spectrum's swords) can no longer land a boss on stairs or holes.
- Rebalance: Summoned Regina Scorpius, Summoned Strages and Fortress Guard hit less and use their skills less often. The Darkness lizards appear half as often.
Mayor, King and economy
- Mayor acquisitions: the daily cost is now 20% of the Last Week Economy per week (it was charging 20% per day), with no minimum per level.
- Crown Tax: the King sets the Crown Tax (0-10%) with the gear in the Guild Spoils Chest window. Each change costs 1,000 gold from the Crown treasury, once per Server Save.
- Prystal Orb: extracting it costs the city's Last Week Economy ÷ 30, and Bandare pays half of what was paid for that orb.
- Object windows: the Guild Spoils Chest, Mayor Panel, Election Box and City Vault windows close when you walk away, and only work next to their object.
Items and crystals
- Crystal Fossil: now gives 16 different crystals, in rarity groups. Rarity and Revamp are the most common; Mirrored is the rarest of all.
- Fossil: sells the Crystal Extractor (say "trade"), for 50 gold during the Beta.
- The Big Eye rift: the lizard Resonant items group was reclassified as Epic in drop chance.
Interface
- World map: a Prystals checkbox shows or hides the Prystal icons.
- Action bar: the option "Disable action bar hotkeys when chat mode is on" now works.
- Customise Character: the Wings, Aura and Shader options were removed.
Erebos v0.9.18
The Black Market: every craftable piece of equipment now comes from the players. Plus crafting with no failures, lighter Resonant lizard items, the Umbra raid's return and boss rebalancing.
Black Market: equipment now comes from the players
From this version on, the game no longer creates craftable equipment out of thin air. Every source of these items now draws from a stock, and that stock is fed by the players themselves, selling their equipment to Bandare, the black market dealer.
In practice, when a Wanted or an Aurora Guard drops a piece of equipment, that item was crafted by a player and sold on the black market. The same goes for the Rifts, which now have a significant chance to drop equipment, also taken from that stock.
So every craftable piece of equipment in the game is born in a player's hands. Crafters supply the world, and hunters find the crafters' work.
- Bandare buys equipment: say "equipment" to open the sell window. She buys crafted equipment, one at a time and with no taxes: the Scale and Stone sets, Wand of Bright, Quiver, Light Gloves, Light Gorget, Aurora Bracelet and the 9 Venomancer, Slider and Destroyer items.
- Changing offers: each item has its own offer. It starts low and rises every 10 minutes while that item is short in stock (the emptier the stock, the faster it rises), and goes back to the start after each sale. When the stock is full, Bandare stops buying that item. The window shows the stock of each item and the time until the next offer update.
- The same item, untouched: the equipment you sell is kept exactly as it was: crafter, rarity, refine and attributes. That very item is the one that will drop for another player.
- No stock, no drop: Rifts, Wanted and Aurora Guards only drop a piece of equipment if there is one in stock.
- Events window: each Rift has an equipment icon. Click it to see the items it can drop, by rarity; the ones out of stock are shown in red.
Craft
- No failures: Refining, Cooking and Alchemy now always succeed, like Smithing.
- Resonant lizard items much more accessible: Venomancer, Slider and Destroyer need 60 mossy materials (it was 180), and the final craft costs 5,000 gold and 500 Effort.
- Materials in batches: the refines (Misty Bar, Lizard Hide, Swamp Plank, Swamp Twigs and Herrang Oil) and the mossy materials now make 10 per craft.
- Mossy Bar moved: it is now made in Alchemy (Reagents tab). The Smithing Resources tab was removed.
- More common blueprints: each of the 9 blueprints of The Forgotten Lizards went from 0.5% to 2.8%.
Monsters and bosses
- Spell pace: monsters cast at most one spell at a time, with 1 second between them. Before, several could land together.
- Paralyzes standardized: all of them reduce speed by 80%. Some used to leave the player completely stuck.
- The Aurelius Umbra raid is back: every odd hour, with an undead army in the Aurora graveyard, and it shows in the Events window again.
- Aurelius Umbra now attacks from a distance. The raid one has 3,000 health.
- Aurelius Spectrum: health from 10,000 to 5,000, weaker attack and less frequent spells.
- Predictus: health from 5,000 to 3,000 and less frequent spells.
- Strages: weaker basic attack and Lifedrain. Teleport Ambush got 1 more second of charge.
- Darkness monsters: all of them have 10 times the health and 8 times the experience of the normal version. The Darkness Lizards got stronger and give much more experience, and the Darkness Mummy is now worth it.
Lizards
- Skinning: Lizard Slider and Lizard Venomancer now give Lizard Skin (only the Destroyer did), and the chance went up to 15%.
- Fatty Meat: drops with an 8% chance from the three lizards, and Marinus buys it for 127 gold.
Aurora Guard
- New equipment: it now uses a Stone Waraxe and Resonant pieces, and the Inspect window shows its equipment.
- No more fights between guards: they no longer attack each other.
- PZ lock: attacking an Aurora Guard locks the protection zone for 60 seconds, like attacking a player.
Mayor
- New tax: Housing Tax. It charges taxes on rents. The same tax will also be used when buying land plots and building homes (a system in development).
- Clearer taxes: in the Mayor Panel, each tax has a "?" explaining what it charges. The Change Tax button sets all of them at once with a single Apply, which costs 1,000 gold from the treasury.
- Acquisition window: the button is now "Server Save", and no button text goes past the border anymore.
Items, spells and more
- Sana Ingens heals more: 100 to 130, plus level/10.
- Outfit Box: the outfit comes with both addons.
- Achievement "Train on a Silvanus Experiment" counts on every Silvanus Experiment, not only the acquisition ones.
- Fossil: trades 20 darkness remains for 1 crystal fossil.
- Moldy Cheese: Marinus buys it for 5 gold.
- The Big Eye: one of the rift's pillars was moved.
Correções
- Disconnections: a fix was made to eliminate a disconnection problem for players.
- Aurora Guard: its Inspect window was empty and it dropped nothing.
Erebos v0.9.17
Guild Stash, lighter gathering pouches, a choice of when Mayor acquisitions start, Powergaming and Top Online on the site, and the dominant guild's door.
New features
- Guild Stash: a chest in Aurora where every guild member opens their own guild's shared depot.
- Gathering pouches: items inside them weigh half, and an item goes in if it fits in your free capacity at that reduced weight.
- Mayor acquisitions: when raising a level, choose to activate it now (first charge right away) or at the server save (first charge only at the server save).
- Powergaming and Top Online are now enabled on the site.
- Eagle Sight: an icon in the status bar while the range bonus lasts.
- Dominant guild door: Aurora has a door that only opens for the guild that dominates the city.
- Some site pages got a new look.
Changes
- Gathering check: while the challenge window is open, you cannot walk or attack.
- Some security improvements were made to the system that stops a player from gathering with two characters at the same time.
- Gold Pouch: temporarily removed from the Erebos Shop and the Devotion Shop for review.
- Aurelius' Blessing: the description now shows the right discount, 5% per level.
Correções
- Closing and reopening the client without logging out now brings back the status icons (territory, nutrition, food, death streak...), the profession bars and the chat channels.
Erebos v0.9.16
Quest tracker arrows, a new Rift entry window with a Reset button, language selection, accents, safer boss fights and Mayor taxes carried to the City Vault.
New features
- Quest tracker: tick "Show in quest tracker" on a quest step and an arrow marks where to go, on the spot itself, on the minimap and on the world map. Steps with a destination start ticked.
- Quest givers: an arrow over Lucius and Faustor shows where their quests start, until you start them.
- Rift entry window: shows the boss and its monsters, how many to kill, the time limit, the minimum level, the rewards with their chances, the description and a hint in the form of a riddle.
- Rift reset: the Reset button in the same window uses a Rift Mender, so you can enter that rift again on the same day.
- Rifts: every rift now has 20 minutes (Master Hamelin and The Big Eye had 15).
- Language: choose English, Portuguese or Spanish on your first login or in Options > Game. It translates the Quest Log, the Events cards, the status icon tips and the Mayor acquisitions.
- Accents: NPC dialogues and Portuguese and Spanish messages now show their accents.
- Fast Travel: a window shows where you came from, where you are going and the time left, with a button to get off the horse midway. The ride starts next to Vator, and the routes no longer go through the Mayor's gathering spots.
Bosses and combat
- Floors and screen: boss skills no longer hit a player who changed floors or left the boss's screen during the charge or the mark. This fixes deaths from skills that followed players down the stairs.
- No drop up to level 19: dying to a boss's Mortal Poison no longer drops your backpack, and the same protection now covers the monsters bosses create (their summons and the ones born from trees in the Aurelius Umbra raid).
- Aurelius Umbra raid: only grass rots under him; stone, sand and stairs stay as they are.
- Small Virens: explodes when it reaches you, after a 3-second charge. The blast deals 49% of your maximum health, so with full health you survive two.
- Lucifugus: now summons Scorpions along with the Cobras.
Mayor and economy
- Mayor fees: running for Mayor and opening an impeachment now cost 1,000 gold.
- City taxes: the Mayor or Vice Mayor now carries the gold withdrawn at Publicanus as a package, like the King's crown gold: it can drop and be stolen. Using the City Vault deposits it at once, and it can also be sold at the Black Market.
Soulbound items
- Ironman: only the owner can open, move, pick up, put items into or equip an Ironman's soulbound items.
- Other players: anyone can open, move and pick up a soulbound item (like Faustor's backpack), but only its owner can put items into it, equip it or use it. Before, only the owner could open it.
Crafting and items
- Craft Codex: holding Shift over a Resonance Set item shows its rarity, attribute and set bonuses, and normal items show their Tier.
- Light Gloves and Light Gorget: now need 15 Bandages (were 30).
- Consume Wand (urere mana): now requires level 15 (was 1).
Erebos v0.9.15
Bosses heal when left alone, swappable crafting materials, Oak items, new Weekly Rankings rewards, a fairer item break on death and NPC prices with taxes included.
Bosses and monsters
- Bosses (World, Rift, Raid and Fort) regain 1% of their health per second while no player is on their screen.
- Darkness monsters: area skills are only used when a player is next to them, frontal skills line up with the target first, and a new ranged shot punishes players fighting from 2 or more sqm away.
- The Big Eye rift: Biological Agents, Biological Cells and Plasmas now move.
- Strages: his chain strike flies as a blur between his targets, the first hit is stronger (5% of the target's maximum health, +1% on every jump), and his skills were rebalanced.
- Darkness Slime: its copies only use basic attacks.
- Slime: its root now shows a vine effect.
- Master Hamelin rift: the lever that opens the passage now turns when used.
Crafting and gathering
- Swappable materials: some recipe slots show a small swap icon. Click the slot to choose which material to use.
- Gathering check: it only appears when you start gathering with your tool, never in the middle of an automatic gathering.
- Multiple clients: one character per computer can gather. Another character takes over after the first logs out or stops gathering for 5 minutes.
- Oak items: new Small Oak Plank and Oak Torch (burns twice as long as a normal Torch). The Small Plank is now the Small Wood Plank, and the Oak Arrow and Oak Bolt have their own sprites.
- Altered Mini Health and Mana Potions: looking at them shows how much they restore, and their recipe needs the normal potion again (5 Mini Potions + 3 Banana Oil or Blueberry Oil make 5).
- Biological Liquid (formerly Decomposing Liquid): one recipe, made with Crushed Bone, Undead Brisket or Rodent Fang. It now stacks.
- Bandage: made with Rag + Biological Liquid.
- Crushed Bone: made from Bone, Pelvis Bone or Skull.
- Arrows: the Wood Arrow and the Oak Arrow change their look with the stack size.
- Cooking: every dish feeds as much as its raw ingredients combined.
Character and systems
- Weekly Rankings rewards: Top 1: 200 Erebos Coins + 2,000 Devotion Coins. Top 2: 100 + 1,800. Top 3: 50 + 1,600. Top 4 to 10: 1,400, 1,200, 1,000, 800, 600, 400 and 200 Devotion Coins.
- Item break on death: each equipped item has a 2% chance to break (1% if its slot is blessed). It no longer depends on durability.
- Wand auto-cast: the wand's spells no longer require the spell's level or magic level.
- Healing spells: Sana Parvus heals 10-13 + level/10. Sana Medio heals 20-23 + level/10 and is available from level 8. Sana Ingens heals 60-90 + level/10.
- Skinning: dying no longer resets your Skinning progress bar.
- Faustor's training: the crafting steps require items you crafted yourself during that step.
- Slime task: summoned slime copies no longer count.
- Mayor: acquisition levels no longer show decimals, and texts written in the Mayor cards no longer break with accents.
Interface
- NPC trade: item prices already include the City and Crown taxes, and "Buy with backpack" is now "Buy with bag".
- Inspect: the close button works, and Wanted Board players show skills that match their level and gear.
- Action bar and layout: the spell list only shows your class's spells, and the Desktop client always uses the Retro layout.
Site
- The Guilds page is open to everyone, and Characters, Latest Deaths and Highscores no longer have the top banner.
Erebos v0.9.13
A gathering check against bots, interface scale on Android, a working Android autoloot, much cheaper Fast Travel, a new Stone Pike missile and fairer Wanted Board gear.
Jogo
- Fast Travel is much cheaper: Toxicas Desert West now costs 40 gold and Rebels Fort 39 gold.
- The Stone Pike has its own missile, pointing the way it flies.
- Wanted Board targets wear gear that makes sense: no shield next to a two-handed weapon, and weapons from the crafting lines (Scale Blade, Scale Bow, Stone Waraxe, Stone Mace, Stone Pike, Stone Crossbow).
- The Goldfish is now a real rarity, about 500 times harder to catch.
- The Destroy Field Rune shows its real name in the Devotion Shop.
- The Fast Travel horses no longer wander out of their stable.
- Lucius looks after badly hurt adventurers: below 20% health, ask him for help or heal and he restores 70 health.
- Several changes and fixes were made to the map.
Android
- Interface scale: windows now fit smaller screens on their own. You can also choose the size in Options > Interface > Interface scale.
- Autoloot works: when you open a corpse, it picks up the items you already carry, 1 second after opening and 1 second between items.
Interface
- The Skills window can be stretched to show every line.
Gathering check
- After 15 to 20 minutes of gathering, a short challenge appears before the next attempt (seven kinds, 30 seconds to answer). A right answer lets you keep gathering. A wrong one blocks gathering for a while: 1 minute at first, longer if you keep missing. Closing the window only cancels that attempt.
Site
- Character outfits now show correctly in the Highscores, the online list and the character auction.
Erebos v0.9.9
Retro outfits for everyone, bandages that heal over time, an active party for shared experience, a fairer Mayor system and several crafting changes.
Jogo
- Every character now owns the Retro outfit of their vocation (Retro Knight, Retro Hunter or Retro Mage), no premium needed.
- Bandage: heals 50 health over 5 seconds while you stand still. Walking or taking damage stops it.
- Rag and Bandage: mummies now give the Rag; the Profession Workbench turns a Rag into a Bandage. Light Gloves, Light Gorget and Decomposing Liquid now use Bandages.
- Party shared experience now needs every member to be active: damage a hostile monster or heal a party member at least once a minute.
- Cooking and Alchemy succeed more often: 50% plus half your skill level.
- Altered Mini Health and Mana Potions are now made from 5 Banana Oil or 5 Blueberry Oil.
- Mana paid from wand charges no longer trains Magic Level a second time. Enchanting the wand still does.
- Ammunition: the Bolt is now called Wood Bolt, Wood Arrows and Oak Arrows are lighter, and there is a new Oak Bolt (attack 35) at the Profession Workbench (Woodcutting).
- Lucius' chest now also gives 2 torches.
- Silvanus Experiment heals itself more.
Mayor
- An impeachment now lasts 24 hours and is decided only at the end. It can be opened from Monday to Friday and costs 10,000 gold.
- Running for Mayor, voting and opening an impeachment now require level 10.
- One vote per account, connection and computer, in the election and in each impeachment.
- Mayor Panel: lowering an acquisition's level now takes effect at the next server save, so the city keeps what it already paid for. Tax changes appear in the Transactions list, and long entries wrap.
Interface
- The Inspect window has a close button, the action bar no longer shows slot numbers, and the Fortress Guard task card shows the new outfit.
Erebos v0.9.8
A new combat training system, Hunters' skills recalculated, point-blank shots that actually hit, and a few fixes.
Combat training
Every attack you make with a weapon trains your combat skill (Melee or Distance), and every hit you block with a shield trains Shielding. The rules changed:
- Training without a shield is faster. Fighting with no shield equipped, each attack counts in full toward your Melee or Distance. With a shield equipped, each attack counts 20% less, because you are also training Shielding at the same time.
- The shield bonus needs commitment. You only train at the full rate after 10 seconds without a shield in your hands. Taking the shield off just to attack and putting it back on to block does not work.
- Distance shots count the same as melee attacks. A shot that draws blood no longer counts double. Every shot counts once, hit or miss.
- Hunters level Distance and Shielding much faster. The cost of each new level grows more slowly than before, now at the same pace as the Warriors' Melee. Hunters train Shielding at half the Warriors' rate per block.
Hunters' skills recalculated
- Every Hunter's Distance and Shielding were recalculated from the training already done, using the new rules. Nobody lost a level. The top Hunters gained between 10 and 18 levels of Distance.
Jogo
- Distance weapons at point-blank range: attacking a target right next to you no longer misses most of the time. Being adjacent now counts as the best range.
- The Stone Pike no longer shows as a stackable item, which caused errors when moving it.
- Mayor Panel: tax rate changes now appear in the Transactions list, with the tax and the old and new rate.
Erebos v0.9.7
Death penalty is back with a streak rule, a new resonance set for the Aurora jewelry, food changes and several fixes.
Jogo
- Death penalty: dying costs 1% of your experience and skills. Each death within 1 hour of the previous one costs 1% more, up to 10%. An icon in the status bar shows your current penalty.
- Aurora Light Set: Light Gorget (Max HP +60), Aurora Bracelet (Max MP +40) and Light Gloves (+1-15 damage on basic attacks) are now a Resonant set. Wearing all 3 pieces makes you emit light. Pieces crafted or dropped from now on come as Resonant.
- Light Gloves no longer emit light on their own and the Aurora Bracelet no longer gives +1 to skills. Pieces made before this update keep their rolled attributes.
- The "damage on basic attacks" attribute now rolls a bonus between 1 and its value on every hit, instead of a fixed amount.
- Cooking dishes now also feed you when eaten, on top of their buff. Bread can be eaten.
- Fish, shrimp, swordfish, shark and their refined versions give twice as much nutrition.
- Altered Mini Health and Mana Potions now work and can be used on other players.
- Mayor Panel: the Transactions list now shows acquisition level changes, acquisitions lost for lack of funds and city tax withdrawals, and keeps the last 100 entries.
- Opening an impeachment now costs 8,000 gold (was 50,000).
- Players up to level 19 are also protected from dropping items when hit by the Cursed Root or Cursed Stem in the last 5 seconds.
- Items can no longer be dropped on fishing spots.
- New recipe at the Profession Workbench (Woodcutting): Wood Bolt.
Erebos v0.9.6
Durabilidade dos equipamentos desativada por enquanto, lutas contra chefes mais seguras para níveis baixos e ajustes no painel do prefeito, nas missões iniciais e no site.
Jogo
- A durabilidade dos equipamentos está desativada por enquanto: os itens não perdem mais durabilidade e a linha de durabilidade foi removida da descrição dos itens.
- Lucius não entrega mais Mini Health e Mini Mana Potions. Ele continua entregando Antidote Potions.
- Painel do prefeito: alterar um imposto agora custa 1.000 gold do cofre da cidade (antes eram 10.000).
- Jogadores até o nível 19 não perdem mais itens ao morrer após receber dano de um chefe nos últimos 5 segundos, independentemente de quem deu o golpe final. Mortes causadas por outro jogador continuam causando perda de itens normalmente.
- Vesper só leva você de Aurora às capitais após concluir a missão de Lucius.
- As chances de saque de Dirty Eye e Beholder Tentacle foram reduzidas.
Site
- A página Últimas mortes agora está disponível no site.