Erebos v0.20.0
Major update: nuevos sprites y UI, IA Players y NPCs con IA, rebalanceo de la economía, Share Loot, nuevo shielding, Magic Resistance, cooldowns, nuevas curvas de skill y mucho más.
¡Buenos días! Anoche pusimos el servidor en mantenimiento para subir el gran parche de actualizaciones que entra hoy.
Hoy, a las 20h, reabriremos el servidor con todas las implementaciones en las que trabajamos los últimos días. Como algunos de estos sistemas están muy ligados entre sí, fue necesario retener las actualizaciones y subir todo de una sola vez.
La cantidad de cambios es enorme (más de 500 ítems), por eso resumimos los principales en este post:
🎨 Sprites e Interfaz
- La gran mayoría de los sprites del juego fue rehecha, y los que todavía no lo fueron también lo serán.
- El proyecto Erebos tiene como objetivo crear una experiencia totalmente diferente de lo que ofrecen otros servidores basados en el motor de Tibia. No queremos ser solo uno más entre los cientos de proyectos con la misma propuesta. Además de todos los sistemas únicos que ya implementamos y de los que todavía vamos a desarrollar, el cambio en la parte gráfica es una etapa de extrema importancia para esa desvinculación. Por eso ya empezamos este camino, que es largo, pero necesario. Con eso en mente, más del 95% de la parte gráfica fue renovada, y el resto todavía está en proceso de reformulación.
- Casi todas las ventanas de UI fueron rehechas con un aspecto más moderno y agradable, en un proceso de construcción de la identidad visual del proyecto Erebos.
🤖 Sistemas de IA
- Esta actualización trae lo que quizás sea el sistema más único que hemos ofrecido hasta ahora: jugadores y NPCs controlados mayormente por IA.
- Los NPCs ya no funcionan solo con keywords predefinidas: de verdad interactúan y conversan con los jugadores sobre el mundo de Erebos, y muchas veces pueden terminar soltando secretos valiosos, según el rumbo de la conversación.
- Los personajes controlados por IA pasan a jugar de verdad y a convivir día a día con los jugadores. Es un sistema de alta complejidad, que abarca casi todos los aspectos del juego (combate, market, rifts, forts, world bosses, chat con jugadores, party, profesiones, craft, PvP, etc.).
- Cómo funcionan los IA Players: todos son comandados por una IA Cerebro, que decide qué hace cada uno.
- Ella envía a cada personaje a hunts acordes a su fuerza y calcula el supply de cada viaje según el historial de esa hunt.
- Cada IA Player tiene una profesión, y dependen unos de otros para conseguir los recursos que necesitan. Por eso usan activamente el Market para vender y comprar materiales y equipamiento.
- Organizan grupos para rifts y eventos, y además los jugadores pueden invitarlos a explorar el juego o a hacer algún contenido específico, como cazar en grupo, matar un boss o hacer una rift.
- El comportamiento de cada uno varía según las condiciones, la fuerza, el contexto y la personalidad de cada bot, ¡así que esperen todo tipo de situaciones al interactuar con ellos!
- Este sistema todavía tiene muchos puntos por mejorar y aprende más sobre el juego cada día, así que les pedimos que sean amables con estos nuevos jugadores, como lo serían con un niño aprendiendo a jugar.
- Tenemos un conjunto de sistemas muy interesantes planeados para integrar a los IA Players. La idea es hacer crecer cada vez más este sistema, hasta que sea una parte de extrema importancia en el ecosistema del mundo de Erebos.
💰 Economía
- Estos ajustes se hicieron hace algunos días, pero vale oficializarlos: hicimos un primer rebalanceo del sistema económico del jugador, con una revisión profunda de los precios de las adquisiciones del Mayor y de la generación de gold de los Prystals.
- Ahora entra el complemento de ese rebalanceo: el precio de todos los loots fue revisado (la mayoría subió su valor de NPC). Esto vale tanto para el loot de monstruos como para los materiales de recolección, equilibrando la relación hunt × recolección de forma más precisa, según nuestra visión después de todos los datos recolectados durante la beta.
👥 Party
- Se creó la opción Share Loot: cuando un miembro del grupo toma un ítem de los cuerpos de monstruos, cualquier jugador dentro de cierto alcance puede recibirlo (el reparto es aleatorio).
⚔️ Combate y Hechizos
Nuevo Shielding
El sistema de shielding fue reformulado. Ahora los escudos tienen tres atributos, que varían de escudo a escudo:
- Defense: pasa a reducir directamente el daño recibido, físico o mágico. O sea, con un escudo de 10 de Def, todo daño directo se reduce en 10.
- Block Chance & Block Mitigation: después de la reducción de la Defense, hay una probabilidad de bloquear el golpe, reduciendo el daño en el porcentaje de la Block Mitigation.
- La reducción total del escudo (Defense + Block Mitigation) nunca pasa del 50% del daño total.
Magic Resistance
- Todos los monstruos del juego ganaron un atributo nuevo, junto a la Armadura, que reduce el daño elemental que reciben.
Cooldowns
- Se introdujo un nuevo sistema de cooldowns para los hechizos, pensando en el sistema de especializaciones de clase que se está desarrollando para el continente.
- Cada hechizo tiene su propio cooldown, y algunos comparten cooldown entre sí. Todos los hechizos del juego, además de algunos ítems usables, aplican un cooldown global de 1 s.
- La actionbar muestra el cooldown de los hechizos. Se desarrollará una ventana nueva, más simple, para quienes no juegan con actionbar.
Balance de Clases
- Hechizos nuevos de level 15 para Hunters y Warriors, para equilibrar con los Impetus Elementales del Mystic: Brutal Strike (Warrior) y Ethereal Spear (Hunter) ahora pueden usarse a partir del level 15.
- La diferencia de daño entre las clases fue revisada para que sea más justa. El balance sigue previendo Mystic > Hunter > Warrior en daño, pero de forma más controlada y coherente.
- Strong Haste (celer ingens) fue quitada de la etapa de Aurora. En el continente ya no será exclusiva del Mystic: pasa a ser un hechizo situacional, de cooldown largo, disponible para cualquier clase.
📈 Skills
- Las curvas de leveling de las skills fueron recreadas por completo, de acuerdo con los objetivos de las clases de Erebos.
- Una aclaración importante: ninguna de las clases iniciales fue diseñada para alcanzar niveles altos de skill. Los propios monstruos de Aurora fueron balanceados considerando un rango de skill de 20 a 35; solo que no aplicamos ese "tope" en la apertura de la beta.
- Pensando en la coherencia de la evolución de skills después de que el jugador cambie de clase en el continente, y en que las skills muy altas dificultan nuestros análisis durante la beta, decidimos aplicar ese límite ahora, en lugar de esperar al continente.
- Por eso, todas las skills fueron recalculadas al rango correcto, ya en la curva nueva, y los jugadores van a sentir más dificultad para subir skill a partir del 30.
- Magic Level también fue reformulado para quedar en la misma escala que Melee, Distance y Shielding: un Magic Level 100 es tan plausible como en las demás skills.
- Esto no desequilibra el daño, porque todas las fórmulas del juego también cambiaron para entregar el daño diseñado para cada clase.
- El Magic Level ahora entrena a la misma velocidad que Melee y Distance cuando el jugador gasta mana sin parar (por ejemplo, quemando mana con una wand en un monstruo de entrenamiento).
- También entró un control contra el boost: ya no se puede subir Magic Level spameando mana potions, ya que las skills hermanas (Melee y Distance) no tienen ese tipo de truco.
- En la misma línea, Distance ahora entrena a la misma velocidad que Melee (y, por lo tanto, que Magic Level). En resumen: si las tres clases entrenan exactamente el mismo tiempo, tendrán la misma skill, lo que deja las clases equilibradas y el esfuerzo de cada jugador comparable.
- Ya no existe la penalización por entrenar con escudo. Con las curvas de aprendizaje reales en vigor, el propio sistema va a controlar el leveling de cada vertiente (DPS / Support) cuando llegue el continente.
- Las armas de entrenamiento (Training Sword, Spear y Wand) fueron agregadas al NPC Durgan por 1.000 gold cada una.
🔨 Profesiones y Craft
- El Effort fue revisado en regeneración y límite.
- Las curvas de aprendizaje de Smithing, Alchemy y Cooking fueron rebalanceadas y quedaron más fáciles en el early game.
- Las curvas de precio para subir una skill de profesión fueron reformuladas y ahora son mucho más baratas al principio, cuando los jugadores tienen más dificultad para juntar gold.
- Las recetas de los sets Scale y Stone fueron facilitadas, para que esos ítems sean más accesibles en la isla inicial.
- La cantidad de tries de cada ítem de craft fue revisada, junto con la reformulación de las curvas de aprendizaje.
- Las recetas de skill 0 y algunos materiales auxiliares ya no dan tries de skill (y tampoco consumen Effort).
🛒 Market
- El Market tuvo un rework completo y ganó muchas features nuevas.
- Junto con el nuevo visual, se crearon pestañas de ofertas recientes.
- La feature de ofertas de compra quedó más completa.
📌 Otros
- La stamina fue quitada del juego; para el lanzamiento se implementará un sistema alternativo.
- Las botas vuelven a dar Speed.
- Backpacks, Bags y Quivers pasaron a ser equipamiento y pueden tener Refino y Atributos.
- La Raid del boss Aurelius ahora aísla al boss en el cementerio y spawnea solo Skeletons.
- El Scroll of Identification fue dividido en Tiers, para ayudar a los jugadores novatos.
- Algunas Devotion Tasks de Profesión y de Ítems fueron rebalanceadas.
- Se implementó un nuevo sistema de emotes, que se abrirá al público pronto.
- Los World Bosses ahora vuelven a su punto inicial después de 10 minutos sin un objetivo válido.
- Muchos ajustes de rendimiento y de UI en el client de Android.
Erebos v0.10.0
Una gran actualización de balance: el loot y la recolección dan más, los Prystals generan gold según el número de miembros activos en la guild y subir la guild ahora se paga.
Economía
- Loot de monstruos: los siguientes objetos subieron su valor en el NPC Marinus, entre un 14% y un 63%: rodent meat, rodent ears, desertic meat, scorpion stinger, cobra tail, pelvis bone, skull, dirty eye y beholder tentacle. En general, todos los loots recibieron un buff importante.
- Recolección: todas las recolecciones recibieron un buff fuerte en el valor de los objetos recolectados, algunas más que otras según lo peligrosa que sea cada una.
- Reciclaje: ahora los objetos con atributos y refinado dan más scrap. Los objetos Resonant dan, en scrap, 5x su skill necesario.
- Logs de la economía: creamos un gran sistema de logs para analizar y seguir la economía del juego. Se recogen datos de muchos aspectos y eventos para que el equipo defina el mejor camino para equilibrar las fuentes que generan gold y las que lo queman.
Guilds y Prystals
- Prystals: ahora generan gold según el número de miembros activos de la guild dominante (2 h de caza o recolección al día, en la guild hace 7 días o más), con un límite del 30% del volumen total de gold generado por la ciudad la semana anterior.
- Subir la guild: la barra de experiencia llena ya no sube el nivel sola. Los miembros dejan de donar y el líder o un vice paga la subida con la flecha nueva junto a la barra.
- Mantenimiento en scrap: se hizo una nueva forma de calcular el scrap que usa cada frente (Prystals y adquisiciones de la ciudad). Necesita recoger datos durante 7 días y entrará en vigor sola después de ese período.
Crafteo
- Sets Lizard: cada pieza pide 1 objeto base en vez de 5.
- Aurora Bracelet: ahora 10 stone bars, 10 banana oils y 10 strange stones.
- Woodcutting: 1 plank hace 2 small planks. Arrows y bolts piden 1 small plank y 2 sharp stones y hacen 100.
- Impuestos: el impuesto del crafteo va a la ciudad de la mesa usada (ajuste para las ciudades futuras).
Correcciones
- Los monstruos ya no atacan a los bots del Wanted Board; siguen enfrentando a los Aurora Guards y Sentinels.
- Las rifts vuelven a su mapa original al terminar (una trampa empujada a la entrada mataba al siguiente jugador).
- El tooltip del Shift abre en los iconos de objetos de las ventanas nuevas (Desktop).
- La barra de la guild llena muestra 100%.
Erebos v0.9.22
Doce ventanas rediseñadas, cupos de guild que crecen con el nivel de la guild, un reroll del buff del Prystal más barato y el sitio en portugués y español.
Nuevo aspecto de las ventanas
- Weekly Rankings: una sola ventana para todas las categorías, un podio con los outfits de los 3 primeros y tu propio puesto abajo.
- Cast System: los casts en vivo ahora son tarjetas con el outfit de quien transmite, los viewers y el tiempo en vivo. El Cast Control muestra quién está mirando, con Mute/Unmute y Kick para cada viewer.
- Achievements: categorías con barra de progreso, filtros All/Done/Missing y tarjetas en dos columnas.
- Craft Codex: cada skill muestra tu nivel; búsqueda por resultado o material, filtro "I can make" y las recetas por encima de tu nivel atenuadas.
- Events: tarjetas nuevas con el boss, el nivel, el lugar y el estado. La ventana Possible Equipment también se rehízo.
- Quest Log: una sola ventana, con las quests a la izquierda y las misiones de la quest elegida a la derecha, más "Show in quest tracker".
- Global Boosters: cada booster en su propia caja, con sus partes y el tiempo activo. Las Donations ahora son una tabla.
- Hotkeys: lista y editor nuevos; el nombre del objeto aparece junto a su sprite. El botón Hotkeys salió de la barra superior: ábrelo desde el panel del inventario o con Ctrl+K.
- Task Board: una ventana más pequeña, que cabe en el celular, tarjetas nuevas con el botón Start y la misma barra de progreso. Además abre y se actualiza más rápido.
- Erebos Shop: botones de categoría con la cantidad de ítems, el producto elegido arriba con cantidad y total, y los productos en cuadrícula. Transaction History y Transfer Points se rehicieron.
- Spell List: una ventana nueva con filtros de Class y Type y "Up to my level". Muestra solo los hechizos de los jugadores, con Level, Mana, Cooldown y Range, y una descripción en inglés, portugués o español, según tu idioma en Options. Ahora también tiene su propio botón en la barra superior.
- Hunt Analyzer: XP Gain, Balance, Damage y Healing muestran el valor por hora en una segunda línea.
Guilds
- Cupos: una guild ahora empieza con 1 cupo (el del líder) y gana +1 por nivel. Las guilds por encima del límite conservan a todos, pero solo aceptan miembros nuevos cuando haya lugar.
- Experiencia de la guild: la experiencia para el siguiente nivel es la experiencia de un jugador para ese nivel x (cupos + 9).
Prystals
- Reroll del buff: rerolear el buff del Prystal de un territorio ahora cuesta 5.000 gold (antes 50.000).
Sitio web
- Idiomas: el sitio ahora también está en portugués y español. Usa las banderas en la esquina superior derecha.
Correcciones
- El ícono de la pestaña Alchemy y algunas otras imágenes no aparecían en el cliente.
- Los textos con salto de línea ya no empiezan su última línea con un espacio. En Android esto llega con el APK nuevo de la página Download.
- Light Heal Friend aparecía con nivel 999 en la Spell List; su nivel es 5.
Erebos v0.9.21
Guilds managed in game: ranks, permissions, guild levels and emblems. Plus a new House window, a single Hunt Analyzer and fixes in rifts and the Black Market.
Guilds, managed in game
- Guild window: new Guild button (shield) at the top; on phones, in TopMenu > Systems > Guild. Everything that was done on the website is now done in the game.
- Creating a guild: requires level 20 and 1 Prystal Core, which is used up.
- Guild list: without a guild you see every guild, with its emblem, description, level, members, minimum level and focus (PvE, PvP or both). Search by name, filter by PvE/PvP, and use Apply to ask to join (up to 5 open requests at a time).
- Invites: the Invites button shows the invitations you received. Accepting one declines the others.
- Ranks: leader, vices, member and up to 5 ranks created by the guild. The leader and the vices set the hierarchy of the ranks and what each one can do: invite, kick lower ranks, use the Guild Stash, use the Guild Spoils, extract a Prystal Orb, transport Prystal resources and accept or reject requests. The leader and the vices can always do everything.
- Members tab: emblem, name, leader, guild level and experience, slots and who is online. The leader and the vices change ranks and nicks and kick.
- Requests tab: the requests to join, the invitations sent and a record of who joined, left, was invited or was kicked, and by whom.
- Powergaming tab: time online, hunting and gathering, experience, experience donated and skills of each member, for today, yesterday, 3 days, 7 days or the last month, sorted by any column.
- Settings tab: the guild message (shown when the guild channel opens), description, minimum level to join and focus, plus Leave and Disband.
- Passing the leadership: if the leader is King, the crown goes along.
- Disbanding: the dominated cities and territories are left without an owner, conquests in progress are cancelled and the Guild Stash items go to the leader's depot.
- Guild level: each rank can donate a share of its members' monster experience to the guild (Ranks tab, "Donate"). Slots start at 5, +1 per level. The guild can extract 1 Prystal Orb per day, +1 every 20 levels. Level 10 unlocks the Guild Stash and the emblem on the website.
- For guilds that already exist: the vices can now also use the Guild Spoils and transport resources (before, only the leader). The Guild Stash now requires guild level 10.
- Emblem: with the guild at level 10, the leader uploads the emblem on the guild page of the website (PNG, 128x128). It shows in the game's guild list.
Houses
- New House window with the tabs Overview (rent with taxes, a bar until it is due, your bank balance and for how many days it pays the rent), Access (subowners and guests as lists, with Add and x, showing who is online) and Doors (each door with its picture, position and who can open it).
- Buy Property: buying a house or a plot opens its own window, with the price, the taxes, the rent and your balance.
- Kick from House: opens a window showing which lists the player is removed from.
- Construction: a new look for the construction bar. Fences and railings can be built over a wall or fence on the floor below, without a floor.
Hunt Analyzer
- One window instead of three: XP/h and time to the next level; loot (average and maximum of what NPCs pay), supplies used and balance per hour; damage and healing; monsters killed and items looted; in a party, the Group Analyzer with each member and the Loot Suggestion, which suggests how to split the loot, giving back everyone's supplies first.
Rifts and bosses
- Rift monsters no longer give experience. The experience comes from the reward when the rift is finished.
- The Forgotten Lizards: the elevator levers work again for the next group.
- Fortress Guard: the fire he leaves now goes out, and the arena is clean for the next group.
- Aurelius Spectrum: weaker basic attack, and Spawn Shot and Sqm Flip are rarer. On Aurelius Umbra, the area poison is rarer.
Aurora and the Black Market
- Aurora Guards no longer hit players without a skull, not even when the monster they were fighting dies.
- Black Market: the Aurora Guards' equipment only leaves the stock when a player takes part in the kill. Before, the barrier guards killed by the Darkness monsters emptied the stock.
- Dark island: seen from outside, it is shaded sprite by sprite instead of black squares.
Fabertiles, Devotion and more
- Fabertiles: each offer asks for 2 different items, 1 of each. The large cauldron is now a single piece of furniture (lit and unlit, with rotation), and the 3-piece table was fixed.
- Weekly Devotion ranking: using Devotion Coins no longer counts; only tasks and the hourly online point count.
- Live Cast: an icon on the status bar shows when the cast's +10% experience bonus is active.
- New top icons: Guild (shield), Craft Codex (anvil) and Unjustified Points (dagger).
- Website: the guilds page is now view only, and the forum was removed.
You need to update the client (the launcher does it by itself).
Erebos v0.9.20
Roofs that fit like the classic maps, over 250 pieces of furniture at Fabertiles, furniture you can rotate, a better Construction window on phones and darkness remains from bosses.
Houses and construction
- Roofs remade: the roof is full over what you built on the floor below and turns into the edge by itself on the sides, fitting like the classic maps. Wooden and tiled roofs now have two slopes with the ridge in the middle, in North-South and East-West versions. A roof can only be placed over something built or right next to another roof.
- Upper floors: the plot's green outline also shows on the floor you are editing, and the new option "Show built below" shows in yellow where something is built on the floor below.
- Grass borders: the map's grass borders no longer block building. Walls and columns go over them, and a floor covers the border.
- Sand floor: now plain sand.
- Favorites: tap the star of a piece to show it first in its tab.
- Decor tab: now only pieces fixed on a wall, with new ones: a royal tapestry, three wide paintings (2 sqm of wall), wall furs, a cobra statue, an ornament and feathers. On the floor, a pillar and the skull candle. The pillars and mirrors that were there moved to Fabertiles.
- On phones: the Construction window can be minimized (the -/+ button) to see the map while you build, its width can be changed by dragging its right edge, and the tabs scroll when they do not fit.
- House window: smaller, fits the phone screen, and is now also in the menu under Systems > House.
Fabertiles and furniture
- Catalog: Fabertiles now offers over 250 pieces of furniture: beds, tables, benches, wardrobes, coffins, fountains, wells, carpets, pillows, pictures and tapestries to hang, statues, stones, crystals, instruments, dolls and much more.
- Offers: a new piece every 5 minutes during the Beta, asking for 2 to 3 different items, 3 to 5 of each.
- Furniture of several parts: beds, big tables and fountains come out of the package whole and go back whole with the furniture packer, which now costs 10 gold at Garrick.
- Rotate: many pieces now rotate with the "Rotate" menu, those of several parts included.
- Room: a package only opens if the furniture fits, and a piece only rotates if its new position fits.
- Small items: pillows, dolls, pictures and tapestries to hang come straight to your inventory, without a package. To hang one, drag it onto a wall of your house.
- Drink casks: the ones bought from Fabertiles are decoration and pour nothing inside a house.
Bosses (temporary, during the Beta)
- Defeating Aurelius Umbra (normal or raid) or the Fortress Guard gives 10 darkness remains to every player who dealt at least 5% of the damage, straight to the inventory, or to the depot if it does not fit.
- Aurelius Umbra raid: the raid boss now appears west of the entrance of the Aurelius Tomb.
Combat
- Stone Pike and Slider Spear: range 2 (it was 3 and 4).
Interface
- Experience bar: it now takes the whole width at the top, and the XP Boost button is gone.
You need to update the client (the launcher does it by itself).
Erebos v0.9.19
Building plots: buy land north of Aurora and build your own home, piece by piece. Plus exploration achievements, the darkness in the east and Aurelius Umbra changes.
Houses and building plots
You can now buy plots in Erebos. Unlike houses, which come ready to live in, plots are empty land where you build your own house piece by piece, the way you want. For now there are 6 plots north of Aurora open for testing, and new ones may be added if we see the need. The main continent will have many plots in every region, and in the near future they will play a big part in the gathering farm system now in development.
- Buying: an unowned house or plot is open to visitors, so you can walk in and look around before buying. Every plot for sale has a sign: use it to see the price and the rent and buy it. The "Buy property" button in the House window opens the world map on the nearest property for sale.
- House window: name your house, see the rent and when it is paid until, choose who can come in (sub-owners and guests) and who can open each door. This window is still in development, and we are releasing a preview for testing.
- Construction: inside your plot, press Construction in the House window. Your character is free to move around the plot and its upper floors. Pick a piece and click the map: it appears where you click, at its real size. Nothing is paid until you press Build. Then the total (pieces + Housing Tax + Crown Tax) comes from your bank. Discard or Leave undoes everything that was not built.
- Pieces: 35 floors (grass, dirt, sand and paving for gardens included), 24 wall styles that join by themselves (corners, T joints and crossings), 29 doors, 31 windows and 5 archways that go into any wall, 9 fences and railings with gates, 6 stairs, 5 ladders and 12 ramps, 4 roof styles with edges that follow the roof, columns, wall lamps, mirrors, a wall fountain, and moss and vines for your walls. And much more over time.
- Open and private: in a plot with an owner, visitors only walk on the open part. By default the plot's ground is open and everything built is private: any floor (even grass built over the natural grass), rooms closed by walls, stairs and upper floors. On a private sqm only the owner and invited players walk in, take or use items, even reaching from the sqm next to it; on an open sqm anyone can. The new Access tab of Construction lets the owner mark each sqm as Open to Visitors or Private, and shows open sqms in green and private ones in red.
- Leave House / Kick from House: inside someone else's plot, use the context menu on yourself to leave it. The owner uses the context menu on a player inside to send them out and take them off every access list (sub-owners, guests and doors).
- Losing the house keeps everything that was built, and the new owner inherits the construction.
- Rent is daily for now: during the beta, the rent is charged every day at the Server Save instead of monthly. If you can't pay, a warning letter goes to your depot each day; after 7 warnings the house is lost. Paying late now charges all the late days at once.
- Test prices: while we test, houses and plots cost 1 gold per sqm, the rent is 1 gold per sqm, and every construction piece costs 1 gold. The real prices come back before launch.
Exploration
- Exploration achievements: the map is split into areas, and every floor counts on its own. "Discover <territory>" for each of the 37 territories, and "Explore N% of the map" every 5%. The new Exploration button in Achievements shows them.
World
- North of Aurora: even in times of financial hardship, Aurora expanded its land to the north so its people could grow food and produce resources. But after fierce battles against an unknown source of darkness in the east, a containment wall became necessary to use that land.
- The east island fell to darkness: it is always night there, and Aurora's sentinels always stand ready to defend their city. What challenge does this land hold for the people of Erebos?
Bosses and raids
- Aurelius Umbra raid: now every 6 hours, at 00:00, 06:00, 12:00 and 18:00 (server time), instead of every 2 hours; the Raids tab of the Bosses window counts down to the next one. Aurelius Umbra now always appears at the same spot of the raid area (near the passage to the Aurelius Tomb). The raid now ends when the boss dies; the death also posts in the Events channel and counts for the weekly Bosses ranking (before, the death after the transformation was lost).
- Aurelius Umbra True Form: new skill, Mortal Poison (All): the death missile hits every player within 7 sqm, with a Mortal Poison stack. 5,000 health, a ranged basic attack, and rebalanced skill chances and damage.
- Bosses never change floors: teleport skills (Strages, Regina's Sand Dive, Aurelius Spectrum's swords) can no longer land a boss on stairs or holes.
- Rebalance: Summoned Regina Scorpius, Summoned Strages and Fortress Guard hit less and use their skills less often. The Darkness lizards appear half as often.
Mayor, King and economy
- Mayor acquisitions: the daily cost is now 20% of the Last Week Economy per week (it was charging 20% per day), with no minimum per level.
- Crown Tax: the King sets the Crown Tax (0-10%) with the gear in the Guild Spoils Chest window. Each change costs 1,000 gold from the Crown treasury, once per Server Save.
- Prystal Orb: extracting it costs the city's Last Week Economy ÷ 30, and Bandare pays half of what was paid for that orb.
- Object windows: the Guild Spoils Chest, Mayor Panel, Election Box and City Vault windows close when you walk away, and only work next to their object.
Items and crystals
- Crystal Fossil: now gives 16 different crystals, in rarity groups. Rarity and Revamp are the most common; Mirrored is the rarest of all.
- Fossil: sells the Crystal Extractor (say "trade"), for 50 gold during the Beta.
- The Big Eye rift: the lizard Resonant items group was reclassified as Epic in drop chance.
Interface
- World map: a Prystals checkbox shows or hides the Prystal icons.
- Action bar: the option "Disable action bar hotkeys when chat mode is on" now works.
- Customise Character: the Wings, Aura and Shader options were removed.
Erebos v0.9.18
The Black Market: every craftable piece of equipment now comes from the players. Plus crafting with no failures, lighter Resonant lizard items, the Umbra raid's return and boss rebalancing.
Black Market: equipment now comes from the players
From this version on, the game no longer creates craftable equipment out of thin air. Every source of these items now draws from a stock, and that stock is fed by the players themselves, selling their equipment to Bandare, the black market dealer.
In practice, when a Wanted or an Aurora Guard drops a piece of equipment, that item was crafted by a player and sold on the black market. The same goes for the Rifts, which now have a significant chance to drop equipment, also taken from that stock.
So every craftable piece of equipment in the game is born in a player's hands. Crafters supply the world, and hunters find the crafters' work.
- Bandare buys equipment: say "equipment" to open the sell window. She buys crafted equipment, one at a time and with no taxes: the Scale and Stone sets, Wand of Bright, Quiver, Light Gloves, Light Gorget, Aurora Bracelet and the 9 Venomancer, Slider and Destroyer items.
- Changing offers: each item has its own offer. It starts low and rises every 10 minutes while that item is short in stock (the emptier the stock, the faster it rises), and goes back to the start after each sale. When the stock is full, Bandare stops buying that item. The window shows the stock of each item and the time until the next offer update.
- The same item, untouched: the equipment you sell is kept exactly as it was: crafter, rarity, refine and attributes. That very item is the one that will drop for another player.
- No stock, no drop: Rifts, Wanted and Aurora Guards only drop a piece of equipment if there is one in stock.
- Events window: each Rift has an equipment icon. Click it to see the items it can drop, by rarity; the ones out of stock are shown in red.
Crafteo
- No failures: Refining, Cooking and Alchemy now always succeed, like Smithing.
- Resonant lizard items much more accessible: Venomancer, Slider and Destroyer need 60 mossy materials (it was 180), and the final craft costs 5,000 gold and 500 Effort.
- Materials in batches: the refines (Misty Bar, Lizard Hide, Swamp Plank, Swamp Twigs and Herrang Oil) and the mossy materials now make 10 per craft.
- Mossy Bar moved: it is now made in Alchemy (Reagents tab). The Smithing Resources tab was removed.
- More common blueprints: each of the 9 blueprints of The Forgotten Lizards went from 0.5% to 2.8%.
Monsters and bosses
- Spell pace: monsters cast at most one spell at a time, with 1 second between them. Before, several could land together.
- Paralyzes standardized: all of them reduce speed by 80%. Some used to leave the player completely stuck.
- The Aurelius Umbra raid is back: every odd hour, with an undead army in the Aurora graveyard, and it shows in the Events window again.
- Aurelius Umbra now attacks from a distance. The raid one has 3,000 health.
- Aurelius Spectrum: health from 10,000 to 5,000, weaker attack and less frequent spells.
- Predictus: health from 5,000 to 3,000 and less frequent spells.
- Strages: weaker basic attack and Lifedrain. Teleport Ambush got 1 more second of charge.
- Darkness monsters: all of them have 10 times the health and 8 times the experience of the normal version. The Darkness Lizards got stronger and give much more experience, and the Darkness Mummy is now worth it.
Lizards
- Skinning: Lizard Slider and Lizard Venomancer now give Lizard Skin (only the Destroyer did), and the chance went up to 15%.
- Fatty Meat: drops with an 8% chance from the three lizards, and Marinus buys it for 127 gold.
Aurora Guard
- New equipment: it now uses a Stone Waraxe and Resonant pieces, and the Inspect window shows its equipment.
- No more fights between guards: they no longer attack each other.
- PZ lock: attacking an Aurora Guard locks the protection zone for 60 seconds, like attacking a player.
Mayor
- New tax: Housing Tax. It charges taxes on rents. The same tax will also be used when buying land plots and building homes (a system in development).
- Clearer taxes: in the Mayor Panel, each tax has a "?" explaining what it charges. The Change Tax button sets all of them at once with a single Apply, which costs 1,000 gold from the treasury.
- Acquisition window: the button is now "Server Save", and no button text goes past the border anymore.
Items, spells and more
- Sana Ingens heals more: 100 to 130, plus level/10.
- Outfit Box: the outfit comes with both addons.
- Achievement "Train on a Silvanus Experiment" counts on every Silvanus Experiment, not only the acquisition ones.
- Fossil: trades 20 darkness remains for 1 crystal fossil.
- Moldy Cheese: Marinus buys it for 5 gold.
- The Big Eye: one of the rift's pillars was moved.
Correcciones
- Disconnections: a fix was made to eliminate a disconnection problem for players.
- Aurora Guard: its Inspect window was empty and it dropped nothing.
Erebos v0.9.17
Guild Stash, lighter gathering pouches, a choice of when Mayor acquisitions start, Powergaming and Top Online on the site, and the dominant guild's door.
New features
- Guild Stash: a chest in Aurora where every guild member opens their own guild's shared depot.
- Gathering pouches: items inside them weigh half, and an item goes in if it fits in your free capacity at that reduced weight.
- Mayor acquisitions: when raising a level, choose to activate it now (first charge right away) or at the server save (first charge only at the server save).
- Powergaming and Top Online are now enabled on the site.
- Eagle Sight: an icon in the status bar while the range bonus lasts.
- Dominant guild door: Aurora has a door that only opens for the guild that dominates the city.
- Some site pages got a new look.
Changes
- Gathering check: while the challenge window is open, you cannot walk or attack.
- Some security improvements were made to the system that stops a player from gathering with two characters at the same time.
- Gold Pouch: temporarily removed from the Erebos Shop and the Devotion Shop for review.
- Aurelius' Blessing: the description now shows the right discount, 5% per level.
Correcciones
- Closing and reopening the client without logging out now brings back the status icons (territory, nutrition, food, death streak...), the profession bars and the chat channels.
Erebos v0.9.16
Quest tracker arrows, a new Rift entry window with a Reset button, language selection, accents, safer boss fights and Mayor taxes carried to the City Vault.
New features
- Quest tracker: tick "Show in quest tracker" on a quest step and an arrow marks where to go, on the spot itself, on the minimap and on the world map. Steps with a destination start ticked.
- Quest givers: an arrow over Lucius and Faustor shows where their quests start, until you start them.
- Rift entry window: shows the boss and its monsters, how many to kill, the time limit, the minimum level, the rewards with their chances, the description and a hint in the form of a riddle.
- Rift reset: the Reset button in the same window uses a Rift Mender, so you can enter that rift again on the same day.
- Rifts: every rift now has 20 minutes (Master Hamelin and The Big Eye had 15).
- Language: choose English, Portuguese or Spanish on your first login or in Options > Game. It translates the Quest Log, the Events cards, the status icon tips and the Mayor acquisitions.
- Accents: NPC dialogues and Portuguese and Spanish messages now show their accents.
- Fast Travel: a window shows where you came from, where you are going and the time left, with a button to get off the horse midway. The ride starts next to Vator, and the routes no longer go through the Mayor's gathering spots.
Bosses and combat
- Floors and screen: boss skills no longer hit a player who changed floors or left the boss's screen during the charge or the mark. This fixes deaths from skills that followed players down the stairs.
- No drop up to level 19: dying to a boss's Mortal Poison no longer drops your backpack, and the same protection now covers the monsters bosses create (their summons and the ones born from trees in the Aurelius Umbra raid).
- Aurelius Umbra raid: only grass rots under him; stone, sand and stairs stay as they are.
- Small Virens: explodes when it reaches you, after a 3-second charge. The blast deals 49% of your maximum health, so with full health you survive two.
- Lucifugus: now summons Scorpions along with the Cobras.
Mayor and economy
- Mayor fees: running for Mayor and opening an impeachment now cost 1,000 gold.
- City taxes: the Mayor or Vice Mayor now carries the gold withdrawn at Publicanus as a package, like the King's crown gold: it can drop and be stolen. Using the City Vault deposits it at once, and it can also be sold at the Black Market.
Soulbound items
- Ironman: only the owner can open, move, pick up, put items into or equip an Ironman's soulbound items.
- Other players: anyone can open, move and pick up a soulbound item (like Faustor's backpack), but only its owner can put items into it, equip it or use it. Before, only the owner could open it.
Crafting and items
- Craft Codex: holding Shift over a Resonance Set item shows its rarity, attribute and set bonuses, and normal items show their Tier.
- Light Gloves and Light Gorget: now need 15 Bandages (were 30).
- Consume Wand (urere mana): now requires level 15 (was 1).
Erebos v0.9.15
Bosses heal when left alone, swappable crafting materials, Oak items, new Weekly Rankings rewards, a fairer item break on death and NPC prices with taxes included.
Bosses and monsters
- Bosses (World, Rift, Raid and Fort) regain 1% of their health per second while no player is on their screen.
- Darkness monsters: area skills are only used when a player is next to them, frontal skills line up with the target first, and a new ranged shot punishes players fighting from 2 or more sqm away.
- The Big Eye rift: Biological Agents, Biological Cells and Plasmas now move.
- Strages: his chain strike flies as a blur between his targets, the first hit is stronger (5% of the target's maximum health, +1% on every jump), and his skills were rebalanced.
- Darkness Slime: its copies only use basic attacks.
- Slime: its root now shows a vine effect.
- Master Hamelin rift: the lever that opens the passage now turns when used.
Crafting and gathering
- Swappable materials: some recipe slots show a small swap icon. Click the slot to choose which material to use.
- Gathering check: it only appears when you start gathering with your tool, never in the middle of an automatic gathering.
- Multiple clients: one character per computer can gather. Another character takes over after the first logs out or stops gathering for 5 minutes.
- Oak items: new Small Oak Plank and Oak Torch (burns twice as long as a normal Torch). The Small Plank is now the Small Wood Plank, and the Oak Arrow and Oak Bolt have their own sprites.
- Altered Mini Health and Mana Potions: looking at them shows how much they restore, and their recipe needs the normal potion again (5 Mini Potions + 3 Banana Oil or Blueberry Oil make 5).
- Biological Liquid (formerly Decomposing Liquid): one recipe, made with Crushed Bone, Undead Brisket or Rodent Fang. It now stacks.
- Bandage: made with Rag + Biological Liquid.
- Crushed Bone: made from Bone, Pelvis Bone or Skull.
- Arrows: the Wood Arrow and the Oak Arrow change their look with the stack size.
- Cooking: every dish feeds as much as its raw ingredients combined.
Character and systems
- Weekly Rankings rewards: Top 1: 200 Erebos Coins + 2,000 Devotion Coins. Top 2: 100 + 1,800. Top 3: 50 + 1,600. Top 4 to 10: 1,400, 1,200, 1,000, 800, 600, 400 and 200 Devotion Coins.
- Item break on death: each equipped item has a 2% chance to break (1% if its slot is blessed). It no longer depends on durability.
- Wand auto-cast: the wand's spells no longer require the spell's level or magic level.
- Healing spells: Sana Parvus heals 10-13 + level/10. Sana Medio heals 20-23 + level/10 and is available from level 8. Sana Ingens heals 60-90 + level/10.
- Skinning: dying no longer resets your Skinning progress bar.
- Faustor's training: the crafting steps require items you crafted yourself during that step.
- Slime task: summoned slime copies no longer count.
- Mayor: acquisition levels no longer show decimals, and texts written in the Mayor cards no longer break with accents.
Interface
- NPC trade: item prices already include the City and Crown taxes, and "Buy with backpack" is now "Buy with bag".
- Inspect: the close button works, and Wanted Board players show skills that match their level and gear.
- Action bar and layout: the spell list only shows your class's spells, and the Desktop client always uses the Retro layout.
Site
- The Guilds page is open to everyone, and Characters, Latest Deaths and Highscores no longer have the top banner.
Erebos v0.9.13
A gathering check against bots, interface scale on Android, a working Android autoloot, much cheaper Fast Travel, a new Stone Pike missile and fairer Wanted Board gear.
Juego
- Fast Travel is much cheaper: Toxicas Desert West now costs 40 gold and Rebels Fort 39 gold.
- The Stone Pike has its own missile, pointing the way it flies.
- Wanted Board targets wear gear that makes sense: no shield next to a two-handed weapon, and weapons from the crafting lines (Scale Blade, Scale Bow, Stone Waraxe, Stone Mace, Stone Pike, Stone Crossbow).
- The Goldfish is now a real rarity, about 500 times harder to catch.
- The Destroy Field Rune shows its real name in the Devotion Shop.
- The Fast Travel horses no longer wander out of their stable.
- Lucius looks after badly hurt adventurers: below 20% health, ask him for help or heal and he restores 70 health.
- Several changes and fixes were made to the map.
Android
- Interface scale: windows now fit smaller screens on their own. You can also choose the size in Options > Interface > Interface scale.
- Autoloot works: when you open a corpse, it picks up the items you already carry, 1 second after opening and 1 second between items.
Interface
- The Skills window can be stretched to show every line.
Gathering check
- After 15 to 20 minutes of gathering, a short challenge appears before the next attempt (seven kinds, 30 seconds to answer). A right answer lets you keep gathering. A wrong one blocks gathering for a while: 1 minute at first, longer if you keep missing. Closing the window only cancels that attempt.
Site
- Character outfits now show correctly in the Highscores, the online list and the character auction.
Erebos v0.9.9
Retro outfits for everyone, bandages that heal over time, an active party for shared experience, a fairer Mayor system and several crafting changes.
Juego
- Every character now owns the Retro outfit of their vocation (Retro Knight, Retro Hunter or Retro Mage), no premium needed.
- Bandage: heals 50 health over 5 seconds while you stand still. Walking or taking damage stops it.
- Rag and Bandage: mummies now give the Rag; the Profession Workbench turns a Rag into a Bandage. Light Gloves, Light Gorget and Decomposing Liquid now use Bandages.
- Party shared experience now needs every member to be active: damage a hostile monster or heal a party member at least once a minute.
- Cooking and Alchemy succeed more often: 50% plus half your skill level.
- Altered Mini Health and Mana Potions are now made from 5 Banana Oil or 5 Blueberry Oil.
- Mana paid from wand charges no longer trains Magic Level a second time. Enchanting the wand still does.
- Ammunition: the Bolt is now called Wood Bolt, Wood Arrows and Oak Arrows are lighter, and there is a new Oak Bolt (attack 35) at the Profession Workbench (Woodcutting).
- Lucius' chest now also gives 2 torches.
- Silvanus Experiment heals itself more.
Mayor
- An impeachment now lasts 24 hours and is decided only at the end. It can be opened from Monday to Friday and costs 10,000 gold.
- Running for Mayor, voting and opening an impeachment now require level 10.
- One vote per account, connection and computer, in the election and in each impeachment.
- Mayor Panel: lowering an acquisition's level now takes effect at the next server save, so the city keeps what it already paid for. Tax changes appear in the Transactions list, and long entries wrap.
Interface
- The Inspect window has a close button, the action bar no longer shows slot numbers, and the Fortress Guard task card shows the new outfit.
Erebos v0.9.8
A new combat training system, Hunters' skills recalculated, point-blank shots that actually hit, and a few fixes.
Combat training
Every attack you make with a weapon trains your combat skill (Melee or Distance), and every hit you block with a shield trains Shielding. The rules changed:
- Training without a shield is faster. Fighting with no shield equipped, each attack counts in full toward your Melee or Distance. With a shield equipped, each attack counts 20% less, because you are also training Shielding at the same time.
- The shield bonus needs commitment. You only train at the full rate after 10 seconds without a shield in your hands. Taking the shield off just to attack and putting it back on to block does not work.
- Distance shots count the same as melee attacks. A shot that draws blood no longer counts double. Every shot counts once, hit or miss.
- Hunters level Distance and Shielding much faster. The cost of each new level grows more slowly than before, now at the same pace as the Warriors' Melee. Hunters train Shielding at half the Warriors' rate per block.
Hunters' skills recalculated
- Every Hunter's Distance and Shielding were recalculated from the training already done, using the new rules. Nobody lost a level. The top Hunters gained between 10 and 18 levels of Distance.
Juego
- Distance weapons at point-blank range: attacking a target right next to you no longer misses most of the time. Being adjacent now counts as the best range.
- The Stone Pike no longer shows as a stackable item, which caused errors when moving it.
- Mayor Panel: tax rate changes now appear in the Transactions list, with the tax and the old and new rate.
Erebos v0.9.7
Death penalty is back with a streak rule, a new resonance set for the Aurora jewelry, food changes and several fixes.
Juego
- Death penalty: dying costs 1% of your experience and skills. Each death within 1 hour of the previous one costs 1% more, up to 10%. An icon in the status bar shows your current penalty.
- Aurora Light Set: Light Gorget (Max HP +60), Aurora Bracelet (Max MP +40) and Light Gloves (+1-15 damage on basic attacks) are now a Resonant set. Wearing all 3 pieces makes you emit light. Pieces crafted or dropped from now on come as Resonant.
- Light Gloves no longer emit light on their own and the Aurora Bracelet no longer gives +1 to skills. Pieces made before this update keep their rolled attributes.
- The "damage on basic attacks" attribute now rolls a bonus between 1 and its value on every hit, instead of a fixed amount.
- Cooking dishes now also feed you when eaten, on top of their buff. Bread can be eaten.
- Fish, shrimp, swordfish, shark and their refined versions give twice as much nutrition.
- Altered Mini Health and Mana Potions now work and can be used on other players.
- Mayor Panel: the Transactions list now shows acquisition level changes, acquisitions lost for lack of funds and city tax withdrawals, and keeps the last 100 entries.
- Opening an impeachment now costs 8,000 gold (was 50,000).
- Players up to level 19 are also protected from dropping items when hit by the Cursed Root or Cursed Stem in the last 5 seconds.
- Items can no longer be dropped on fishing spots.
- New recipe at the Profession Workbench (Woodcutting): Wood Bolt.
Erebos v0.9.6
Durabilidad del equipo desactivada por ahora, combates contra jefes más seguros para niveles bajos y ajustes en el panel del alcalde, las misiones iniciales y el sitio web.
Juego
- La durabilidad del equipo está desactivada por ahora: los objetos ya no pierden durabilidad y se eliminó la línea de durabilidad de su descripción.
- Lucius ya no entrega Mini Health ni Mini Mana Potions. Sigue entregando Antidote Potions.
- Panel del alcalde: cambiar un impuesto ahora cuesta 1.000 gold de la tesorería de la ciudad (antes eran 10.000).
- Los jugadores hasta el nivel 19 ya no pierden objetos al morir tras recibir daño de un jefe en los últimos 5 segundos, sin importar quién dio el golpe final. Las muertes causadas por otro jugador siguen causando la pérdida normal de objetos.
- Vesper solo te lleva de Aurora a las capitales después de completar la misión de Lucius.
- Se redujeron las probabilidades de obtener Dirty Eye y Beholder Tentacle.
Sitio web
- La página Últimas muertes ya está disponible en el sitio web.